Some heroic bosses feel impossible to beat

Getting that druid lady late in the game on heroic for example or the Rat guy in the new act. Some of them feel like it’s set up so no matter what you do you will lose which seems to be a stupid design.

It doesn’t make the thing more challenging it just turns it back into constructed where it becomes purely RNG if you are going to win or not

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Exactly what the devs NEVER seem to understand.

I love the new adventure, I really do. It’s a blast to play on Normal because it’s supposed to be fun, not artificially challenging.
Sadly while enemies on Heroic get really well made decks, the treasures/buckets you’re offered are mostly laughably bad. Some choices don’t belong in Heroic. When I play Priest, why would I ever pick a bucket with Dragon Soul in it?! That’s a dead card I shuffle in my deck (just as an example).

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The problem is that they don’t make the AI to play better.

It would be much better if the difficulty increase comes from the AI simples playing better. Trading better, using his cards better.

And they need to teach basic combos to the Bosses, instead of them just vomiting his hand.

Ex: a boss that use Kings Bane should not waste the weapon draw kobold and should not waste weapon buffs.

The POGO boss should use his pogo pows + hero power on them.

Just this changes would made the mode better. Instead of just being a RNG fest where you pray that the boss play bad.

I beat the heroic rat king with stealth+healing and stealth+rush. My latter and victorious run actually nearly lost to him though, but once I stabilized with my hard hitters he becomes a joke.

Especially the Resurrect Priest is fun. 4 turns in (as he starts with 2 mana), Shadow Essence into Y’Shaarj into another Y’Shaarj. Fun fun fun! >_>

I gave the duel 1 more turn, but next turn he just played 2 Resurrect to have a total of 3 Y’Shaarj and 1 of them pulled The Lich King out of his deck…