I find some decks that are harder to play: are playable by me but: they get me mentally tired too soon compared to others.
E.g. I was playing a version of OTK paladin this week; it was theoretically clear; but after 4-5 games I start miscounting.
But something of the opposite happens if I play something like aggro paladin: it’s simple but very-very boring.
Maybe I should also start running a deck with 30 Discovers, so it becomes randomly different every time.
- Approach every turn as a puzzle you need to solve. The question is: “what play is the optimal play in this position?”
- When you solve the puzzle and know there was no better play, memorize it for future.
- When you’ve played 200+ games on a deck and think you now know all the decisions by heart, it’s time to repeat steps 1-3.
This is iterative process, neverending. No matter how many thousands of games you have on a deck, you’re never really playing it 100% optimally, and even if you did for a little time, it means that you advanced in ranks and will be put in new positions against better players, which means new puzzles.
This usually means you get to play 200 games on autopilot, to rack up stats enough to give you an inkling on how good you’re performing. Those games shouldn’t be tiring. You’re not even actively thinking about them. You’re doing something else, and you’re letting your muscle memory play for you.
Ofc, I know your politics about playing 1-2 gamer per day, or until the first loss. In my books, that’s not even playing the game, so ignore this until you’ve decided to actually play the game again. People need repetition to learn. No repetition, no learning. Every situation is new, because you haven’t practiced it long enough for it to enter your muscle memory.
Wait till he tries heavy randoness decks and discovers(pun intended) that playing random BS is actually challenging for who isn’t used to.
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Not sure why you feel the need to form a little gang going against me, when you say nothing on topic of the OP text.
Do you disagree with anything on the OP text specifically or do you want to only troll?
Don’t disagree much with what anyone said here to be real. It is fun when both are correct.
It is mentally taxing to repeat the same thing again and again as much as it is taxing to always do something different.
It is just 2 sides of the same coin in the end.
If i’m would make a wild guess you gonna get tired of the randoness after some time too but the variation will be good for you if you’re not used.
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The supposed harder decks themselves are actually quite generous to margin of error tolerance, I climbed to legend with lynessa paladin this month, I just crafted lynessa, yes I missed lethal sometimes and it costs me the game but most of the time you could just even tempo your minions every turns and win on the spot.
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I was playing an OTK version of the deck, which is more mentally tiring. It basically lethals with an OTK almost every time that it wins but it’s extremely delicate if you do a mistake.
It has a multilevel calculation for lethal because multiple cards bring coins that in turn may even draw more cards that go through that cycle again.
I can manage it if I’m fresh but I can’t handle it if I get tired.
What are the other cards making it different? most of lynessa deck consists of oh manager divine brew holy glowstick living horizon robocaller and horn of the windlord as a core card. I had to cut several greedier cards like gold panner and 2/3 mana that gives me coin with 2 cult neophyte and 1 resistance aura along with 1 cold feet since there are tons of cycle rogue and aggro decks.
It’s based on how D0nkey categorizes them. OTK doesn’t have Gorgonzormu or Incindius or Amitus or anything like that. It has Griftah and Caricacture Artist and Overplanner and other cards that can Discover 1-cost damaging.
It basically maximizes the chance to OTK around round ~8.
It works well for my MMR but… you can’t do mistakes.
PS “play Discover decks” they said…
I mean I am able to consistently otk with the tempo version around turn 6-7, just for a scenario by turn 7 lynessa + coin + oh manager + 2 coins +2 candle glowstick is already around 20 damage, if you already chipped the opponent on the previous turn it is easy to get lethal by that point.
I do have Griftah and mixologist, although I have to cut 1 mixologist for cult neophyte. Isn’t working with caricature artist just makes things harder for a combo since you need to be careful with hand management, a single divine brew could be played 7 times with lynessa, two lynessa is nightmare.
OTK even runs Dryscale Deputy and Bloodmage Thalnos. Generally absolute maximization of chance to lethal with an OTK.
It often kills with 6 or 8 damage to spare if the opponent has no armor.
But the caveat is its board is very thin and it can’t go through armor.
It’s likely a worse deck in various metas but I find it interesting.
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I feel this way about playing discover heavy decks like cyclone mage.
Rogue decks are very difficult because of the high speed, the amount of cards that need to be played in order, the discovers - for some people, it is right as rain.
For others like me, it is quite exhausting.
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Yeah I saw some people brought dryscale I never understand what was the point. I see now. Tbh even with tempo variant I started losing more at legend, way too many druids playing arkonite cube which make it harder to otk them.
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I’ve seen no deck that doesn’t become weaker on high MMRs or try-hard ranks. E.g. you play a handbuff paladin but someone starts silencing or/and stealing everything.
OTK is probably a worse deck because it’s one-dimentional (simple to counter) while the non-OTK one combines part of that with part of it being good board minions.
I suspect the best paladin right now is not lynessa necessarily, just handbuf but all the minions have a powerful effect too (maybe all being legendaries lol…).
Handbuffs are being farmed by aggro decks with strong board presence, when shaman got nerfed they started to dominate the ladder unless people start to play more hunter or Zarimi priest, lynessa is really strong I think with the amount of tutors and ways to end the game. I just had lethal with 2 oh manager and griftah’s 6 damage amulet and 1 holy glowstick against dk with 47 HP and 3 taunt minions, the problem with this deck is it’s not feasible to be played on phone since the animations were unable to keep up with players actions. I ended up losing that game due to animation being delayed and I was unable to deliver the second blow from horn of the windlord.
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I noticed the delays may be server artifacts. I was playing the OTK one on a very powerful CPU (desktop) and it was freezing all the time. I was seeing it a lot during the “OTK round” e.g. when waiting for a 0 cost coin to drop into hand but the damage eventually got through.