all the Titans
and
with the once per game tag added to them
and the rule of “but not less than 1” added to all cost reduction cards
all the Titans
and
with the once per game tag added to them
and the rule of “but not less than 1” added to all cost reduction cards
Hello,
Yes and no. I explain:
About the titans, I guess some deserve more nerf than others… the Paladin one especially from my point of view.
Thanks for the post
Good game all
Can you please quote where cheezus said they dont play these cards
Or are you just here to be a troll?
he noticed people are actually having fun with these cards and suggested to make them unplayable to stop peopel fromh aving fun with them
The majority of their posts are like this. Just flag them for trolling and move on.
Ok so your a troll, got it
nope
wanting cards to remain fun to play isnt trolling
he didnt even make those card to trigger 5-10 times in a single battlecry to give make them as strong as gaining an extra turn
Read this maybe what can i
and hes litterally suggesting to make
defiler unplayable by making a 10 mana card change the cost to 1 the cards for a turn
Are you drunk? What is this gibberish?
““but not less than 1” added to all cost reduction cards”
that includes defiler …learn to read
I find the titans to be reasonable and fair in my opinion.
I’m not sure about the once per game tag, seems reasonable for those who are able to abuse the effect for Tess/Shudder.
I actually do agree with limiting alot of the mana cheat with the tag line of “But not less than 1”. Hearthstone could really reign in the mana cheat a bit.
Can you explain your reasoning a bit more?
Ah yes i see, because they are unable to change cards to make sure issues like that dont arise, such as “they cost 1 until the end of your next turn”
Wow look at that, i fixed your problem
I think once per game may be a bit harsh, what about 3 times per game?
all the suggestions are terrible hitting cards that decrease costs one time or temporary is asinine this all started because of aura type effects so why a blanket nerf ?
no idea why tess is in that list and with timewarp nerf there is no reason to nerf romath
getting to turn 10 is a feat by itself whats wrong with someone setting up a shudderwock for a win condition late game ?
why do you think defiler needs to be nerfed isnt a broken deck is a deck type we can build
this is would be just nerfing something just because it can be done
I think Wild should have no nerfs ever
And have no rewards from Standard.
Honestly if they’d just remove the massive amount of turn-eating animation time i’d be more forgiving of this card lol
Same goes for Xyrella the Devout hero card, though Shudderwock is the bigger offender in those terms.
I agree.
But what are your thoughts on cards that are the most problematic?
I used to play alot of the “wild” format in Magic Gathering Arena, and they handled problematic cards that overrun the format by simply banning. Granted MTG does not have the same luxury of simply nerfing.
Would you advocate for bans? Or just no changes in general?