I saw players quitting on lack of diversity in deck building–people all netdecking and making games boring and feel like grinding. The bottle neck was that many players only had limited dusts or money to create decks. They had to go for the “best” one or Netdecking.
To solve net decking problem, Blizzard should give us a Buy the Game price, say $199 for the full game, including all cards and all modes. It’s a win-win for players and Blizzard.
Players got full access and will likely create more decks.
Blizzard will have a huge boost in sales, thus the enterprise will keep getting richer and richer.
No netdecking problem exists.
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Having all the cards will just increase the likelihood of players playing the best decks. Humans like to win and will do anything to that end to be a winner. The only time they will get creative is when they don’t have the easy road to take.
Also $199 isn’t enough to cover the cost for one expansion. They make far more than that over a year from individual players.
many players like me don’t spend a penny though.
I have over 20k gold and got legendary last month without spending anything.
Just play and finish the unpaid track. The rewards are pretty good.
Most good players have no dust issue even if they F2P. Within 1 rotation or 2 rotations max you can have dozens of detdecks even on F2P let alone on paying a little.
“$199” lol the tavern pass only is enough to have dust raining on you if you wanted to pay.
PS Dust is always an issue on F2P if you don’t play regularly,
but that’s irrelevant to any balancing issue anyway.
Having all the cards isn’t magically going to make people play random garbage decks. There are enough players that all the cards are already basically being covered and those that aren’t being used now aren’t going to magically be better if they were all given free.
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So why would you spend money on a game that you are already getting to legend with anyway? I’m not sure i understand what you think will change by Blizzard moving to a system that loses them a pile of money.
FYI: Your situation doesn’t represent the average player of HS. The average mobile player is an impulse buyer. Giving the player everything in one payment goes against that.