10 damage + lifesteal for 4 mana is one of the most overtuned cards and board clears out there. Essentially if you were able to develop two 4/4s and one 2/2 they all get wiped out. Turn 4. It’s just ridiculous.
One of the reasons Murmur shaman exists is that they have 2 Volcanos + Triangle to tutor them into play. So there’s no chance in hell you’re developing a board before turn 6 or 7 when they drop the braindead combo.
The thing is, it’s been like this for a while now xD It’s been a part of every cancerous control shaman deck and it’s been annoying, but fair, and it’s fair because it’s not quite 4 mana as you made it.
Because Murmur Shaman isn’t broken because of Volcano. It’s broken because of Murmur. Which is exactly why Murmur is getting nerfed.
Early board clears in this game are not the problem. The lack of them is the problem. It’s why aggro and Hunter are broken right now. Volcano is not causing Murmur Shaman to be broken. You’re entirely off base here with that assumption.
I think that’s a good thing, as we should have a variety of deck types and the “pop off” combo that isn’t an OTK is a fine type to have. It’s too fast right now, so I expect a mana cost increase for Murmur, but the idea that it should die completely by losing Volcano? Nah.
All cards in a deck aside from the actual broken card allow the broken card to exist if we’re being fair. This is why Volcano is absolutely not the problem. Volcano has “allowed” many other decks to “exist” before. It could have let Shudderblock Terran Shaman to exist to do its popoff combo, but yet wasn’t ran in that list.
So it’s not enabling anything. It’s a very health early control tool since it can also hit your minions.
The problem is that Murmur is happening too early. You can play against a Murmur Shaman and they can never play volcano. Volcano doesn’t allow the combo to happen on turn 5. It’s the stupid discounts and sanctuary that allow that. Murmur is too cheap, and the dragon and all the tutor draw is too much.
Even if it’s an 8 / 9 turn combo , the combo itself makes 0 sense. You get a board full of varied ultra late game minions. Shudder + Ysera 9 mana cheat + (1) cost minions is something just does not make any sense in the context of game progression. I’m fine with playing a 9 mana dragon that brings other 2 high cost minions from your deck though (it’s 9 mana and it’s ONLY 2 other minions , giving the opponent a chance to clear within reason). But not this.
There are so few ways in the game in general to handle that pop off turn that it’s essentially a win condition combo. You don’t win on that exact turn but most opponents concede on their because they have no way to handle it.
Is that good for the game? Maybe but i thought the point of this rotation was to get away form that stuff. Maybe it wasn’t the point. Who knows.
If they REALLY want to hurt this deck they would have NEVER created Ysera. That card is the only reason Murmur has become relevant after existing for so long. If they didn’t see this combo coming i am really going to start questioning the game director. If they did then shame on them for not hitting Murmur early.
I have only faced Murmur like 5 times but I haven’t seen any of them run the resurrect guy. Mostly because I die that turn anyway and can’t remove. Are they running the resurrect as well? Because even if Murmur goes to 8, if they start running that, it seems like we’re just creating another issue.
Its the same “broken combo is actually fine, it’s the card that lets them survive to play it that’s the problem” argument that happens every single time.
Sustain cards can definitely be overtuned (Zilliax), but usually it’s just the game ending play that’s actually the problem.
Well, in a game with no ability to act on your opponent’s turn like hearthstone, Blizz should be avoiding creating play patterns that have next to no ability to respond to / win the game on the spot. If those become the focus of the game, the game is just solitaire.
I thought the Goal was to get away from the last 3-4 years of those decks being the dominant force though? If we aren’t then why doesn’t every class have a “murmur” type card so we can all be just as cool and not have to build or play decks? Instead a few select classes get combo OTK while the rest have to settle for less than nothing?
Never mind the only way to interact with those decks are cards like Dirty Rat(Which we all know everyone loves those types of cards). There was never an outcry about a certain minion that would just steal from your opponents hand and give them junk in return.
Which are exactly the deck the player base has been complaining about for years and wanting to get back to playing from the board. It almost like the design team has no cohesive direction.