Looking at the new cards, what will the ranking of the class be for the expansion voyage to the sunken city? Taking into account rotation, old deck, newer strategies.
my own ranking is
1- Paladin . Because paladin is one of the most resilient classes which can on top of that generate strong early pressure, they may be the best suited to counter spot 2 and 3 , hunter and shaman. Paladin received strong supports for holy which synergize well with their current deck. If hunter and shammy falls off, and the meta is all about priest and rogue, Paladin will be in trouble.
2-Hunter : Quest hunter is already strong at it is, and they got additional support to make it even better.
3-Shaman : Honestly all the card they have received so far look decent / strong and fit into existing archetype. More importantly, they got support for the burn archetype, which is already very strong. Everyone will have to run starfish to counter freeze shaman.
4- Rogue : Rogue has received incredible finisher and late game cards, such as hooktusk and crabatoa. The pirate support is A-MA-ZING for a stalling type of rogue. The only problem they 'll face is that they are traditionnally terrible against burn deck, as they have poor heal / armor generation . But I think rogue will be totally unbeatable in a value match, except maybe by Whirlpool priest.
5-Demon hunter looks very strong . Coilskar is an incredible drop . Glaive shark has consecration + a body providing you can HP or attack . Lady s’theno fit perfectly into fel DH , and so does multi strike. Almost every card are good or great and fit into existing deck.
6- Mage : All of the naga card looks great in mage, and the mecha revealed so far looks all good in the archetype. Just not sure mecha-shark will make it good enough to be better than average.
7- War : With its incredible resilience and its new finisher, trenchstalkers and nellies, I suspect control big warrior and pirate warrior will destroy midrange deck.
8- Druid : Druid will lose all of its great card. Arbor up, overgrowth , lighting bloom. Both their token and ramp style deck will take a hit. All the card they have received are slow . Token deck will still be good, but I don’t see druid remaining as strong at it was;
9- Priest: They received late game support, but they’ll probably die to shaman or hunter early anyway. If its a slow meta, they may thrive with salt inducing two minute combo turn and otk with the new inner fire;
10- Warlock : They still have the quest to destroy control, but they are weak to burn and resilient strategies like deathrattle. They’ll lose a lot of great card, and a lot of good deck might be burn centered, which make them probably be one of the worst class unless they can build a strong murloc or curse deck.
NOT one i will take notice and give credit when the game design as well card design changes to a more positive player controlled game play instead of the non interactive design we have.
I want phases to interact and not just turn based.I want every single card to be accompanied by an answer card this means everyone has a chance to compete versus all situations and doesn’t come down to luck of top decks and luck of deck matchup i want the PLAYERS to determine outcomes.
I stopped playing for several months because i just gave up on this design team it is just about selling cards and cash shop and it has become much worse than prior years.
I want to see the design team CARES about the INTEGRITY of the game and player environment and not just about how much money can we make.
I agree with you mostly. The same classes that are good now will be good after the fact with maybe the exception of Druid.
Team 5’s bias really does not change. They have four classes that they take turns petting.
I can only say for certain after the core set is revealed if i am honest but shaman and hunter will look to be tier 1 followed bye rogue paladin and mage.
Unless the mage naga deck turns out to be insane I dont see mage doing that much. The spitelash could be bonkers, but idk.
If it is insane then the nerf bat will kill it dead.
1- Paladin: Still retain a LOT of their strong aggressive tools though they lose some of their value. But mech Paladin looks like more aggressive support.
2- Warrior: Control warrior’s worst matchups are probably, ramp kaz druid, owltk, wildfiremage, bolner shaman. Bolner and ramp are rotating out, and every other bad matchup has pretty meh matchup spread against aggro.
Pair its counters leaving with its AMAZING matchup vs quest hunter and control warrior got so much stronger.
Shaman: bioluminescence is pretty nuts burn shaman support, if you ever stick a board, unlimited damage. Burn shaman is losing pretty much nothing and gains a fair amount.
Hunter: Quest hunter is still really strong despite going to be hard targeted by control warrior.
Mage: Mech mage looks nuts with even a tiny amount of core support. Naga decks all look bad but mech will probably be t1 or t2.
Demon hunter: Fel probably still going to be really good, I don’t think they get a lot but if any class can make nagas work its dh with their insane draw allowing you to reach that balance of spells and payoff cards in hand.
Gap between these six and the rest.
Druid: Some worse form of token druid looks playable, but wow this class loses a lot and gains nothing.
Warlock: You can hard target warrior and be ok vs aggro decks. But get destroyed by all the midrange decks like maga paladin dh or burn decks like hunter and shaman.
Rogue: This is more of a temporary spot because we haven’t seen a lot of the rogue cards, but everything besides hooktusk looks kinda bad. Sure hook tusk is good but if you have to run a bunch of meh cards just for that pay off. I don’t know.
Kinda a wild card and this is the one I am least sure of, but rogue looks meh to me.
Priest: you lose Nazmani and Sethekk veilweaver so miracle looks pretty dead. You lose a ton of the best removal spells in the class for meh replacements. Naga will fail for the same reasons spell priest failed in a class with meh draw options. By far the worst colossal minion. Maybe silence priest saves this class but jeez this looks so bad lmao. At best control priest is worse vs aggro than warlock decks and worse vs control than warlock decks.
We’re still missing about 70 Core Set cards (they will replace about 1/3 IIRC) and 40+ new ones, let alone their real live interaction. A bit too much if-than-else for a prediction, so I’m going to postphone this.
8-10 days after release we’ll see what floats and what sinks.
My only input is that warlock looks like tier poop so far. I suspect I’ll be reverting to wild unless/until curse warlock gets enough support to be viable- at THAT point I think it’s gonna be hella fun to play lol, whether or not it’s actually good
Quest Hunter is not nearly as good after rotation. The deck loses 3 cards to rotation that are key. More importantly we don’t know the core set which currently makes up 4 different cards in the deck. They also lose Prof Slate which is a key tech card for many of the minions matches. Kodobane stays but his power will be based on the core sets spell damage potential. All in all 50% of the current deck is either rotating or up in the air.
The class that IS going to be a problem is Shaman because they lose nearly nothing to their current deck types to rotation. Sure the new silence minion will help against guardian but you have to have it in hand and it’s only 2 in deck vs 4 guardians. I still think the bird needs to change to “copy an effect played this turn”. It’s cheap enough to still be powerful but not so cheap that it’s broken in it’s current form. They could always make it cost more but that doesn’t address the problem.
Hunter and Shaman seem to be the best so far. Quest Hunter loses next to nothing, while Burn shaman loses Lightning Bloom Primordial Studies, and Serpentshrine Portal, but gains Bioluminescance. I dont know how much burn damage I believe they will be able to do it one turn without Lightning Bloom, but it will still do enough to remain powerful.
The more I think about it, the less I believe Shaman has the tools to deal with aggro decks without Serpentshrine, Landslide, and Lightning Bloom. They can’t get out Wildpaw on turn 1 or 2, Without Serpentshrine or Wildpaw early, they really won’t have much of a board presence. Lightning Bloom was also capable of adding so much extra damage when combined with overdraft, which I dont think even the new fire burn spell can make up.
Quest hunter is pure trash to play against it better to move to hall of fame or get nerfed to oblivion, there is no hope for new and fun decks to be made if quest hunter still is at the same state it is in current meta.
they gave us a tech card for freeze shaman there is a unit that silences all minions i wil be runnign two copies of it and with regards to quest hunter u can heal to full hp with reno tun 6.
Seeing the rest of the expansion cards and the core rotation cards I stand by my statement. All new stuff this year will be garbage without nerfs to shaman and hunter.
Nice ranking. Warrior can indeed be a force to reckon with, especially if all its other matchup are destroyed by aggro. At least we will have WF mage and warlock to make their live harder if they invade the ladder.
I think our prediction is kinda similar, except Rogue and war spot are reversed.
I wonder how Reno and zola will affect this ranking, if they ll be strong enough to hold back hyper aggro .
Quest hunter can do 30 dmg in a turn with the tavish, reno can maybe give you a turn if you draw it, but still doesn’t solve the broken gameplay that quests give.