aura is dumb u can’t interact at all and every game i went today is spoond feed where oppent went muster into crusader aura rolled face wow this game is so fun. also who desiged the 3 2/4 crusader aura pirate this game is so unfun rn
Oh it’s easy to devastate a flood paladin. Any minor AOE destroys it; anything that removes small hp minions; the cheapest rushes are good too.
The deck was best last month because most others played slower aggro. This month it’s weaker because more smart mid/control exists.
yeah but 2 mana summon 3 1/1 pirate card + 2/4 +1+1 pirate is very unhealthy on interacting still since this game you straight up pass up your phase.
Second this.
The best counter to auras such as that is to simply remove the board, freeze etc. I play an interesting control deck that uses resident sleeper from the set, really slows down heavy aggro decks due to it being a freeze of sorts.
This is the answer! In theory, anyway…first, not all decks have space to run board removals and freezes and etc (and if they do, then they lose wins to other strong decks). Second, even if one does run board removals, they are either limited, not effective enough, or you simply can’t draw it by turn 3. I mean, the first move is usually a 1 mana 1/1 taunt with divine shield…that already takes 2 instances of damage in order to clear. And of course it snowballs from there (and of course there will be more divine shields or deathrattles or whatever else to ensure even if you do somehow clear or stall the board, it won’t matter and only delays the inevitable…)
So yes, in theory, you are very right! In practice…not so much
After we nerfed, DK, Warrior, Priest, DH… thank you… stop crying about everything… Crusader Aura still the only usable Aura for the Paladin… all the others are useless…
Don’t let em build up their board.
Pretty much every class has some form of access to board clears… druid espicially who struggled with wide boards now have access to a mage board clear.
Even the statement made in bluepost in early Whizbang the devs themselves acknowledged the absurd abundance of board clears… so really trying to understand where the disconnect is here.
Even if you dont run any form of board clears. You can run resident sleeper. You can run spells or cards that directly kill. You can run unkilliax. Theres alot of ways to deal with minions before they take advantage of the aura (unless they run rush minions but the argument still applies).
It’s very easy to design any class’ deck to destroy a flood paladin. That’s not the problem: the problem is you might get weak against other decks while doing so.
The best decks do NOT “tunnel-vision” one ability; e.g. they may have AOE that will be available only ~50% of the time; but increasing it would turn them bad against other decks.
It isn’t just me saying it…again, if it were that easy or simple, no one would be complaining about Crusader Aura. In reality/practice it is a real problem, no matter what “solutions” you propose that you think would be feasible.
Exactly, thank you
Every deck shouldn’t be able to beat it. It should fit a niche and counter certain archetypes. It doesn’t high-roll enough to be a problem. In practice, it’s working as intended.
We will have to agree to disagree then. I dont personally find the aura an issue at all (and I dont like the aura for the record), if anything its the fact that flood paladin is able to consistently fill the board that takes advantage of this aura.
I guarantee you that if paladin didnt have access to cards that filled the board, crusader aura wouldnt see any play whatsoever. So is it truly crusader auras fault? Or is it the consistent play pattern that Paladin has that simply takes advantage of it.
I think some players miss the point the balancing is for DECKS and not cards. You may be annoyed by 1 card but the entire deck would be useless if it didn’t exist since it’s an extremely simplistic deck that barely does 1 extra thing other than using the aura.
And no: nerfing their flooding is not great either (that’s part of the only thing the deck does (flood - > aura(it has an Amitus and it’s often a problem rather than help since it’s often stolen and it has almost no tools to defend to it being stolen))).
Yep
You can, if you keep Sunkeeper Tarim for those cases, but that shouldn’t happen a lot. If you somehow get your Amitus stolen by Yogg, you should have already won or surrendered before that xD
By Sunkeeper you probably mean Toy Captain. I mean that deck is so worthless if it doesn’t kill by round ~7,
that Amitus is mainly a “buff them for +2/+2” or “nerf them to 2/2” in case it has LETHAL
So you don’t agree with me, but then agree with me…tbh I’m not surprised, this typically happens
Yes xD
Looks like I got stuck in Journey to Un’goro
yep
Im simply stating a fact that the card sees play. And sees play in one specific deck. Doesn’t necessarily mean that I agree with you.
Again, as I have stated the only reason why crusader aura is good is only due to a deck archetype. If you disrupt the play pattern of that archetype, I guarantee you that crusader aura will see very little or limited play. Especially since there are a variety of ways to counter the aura itself or the archetype using it.