Colossus itself isn’t an issue if it goes late game. It’s that their board is extremely powerful before Colossus. It’s almost like having a Swarm Shaman/Terran Shaman AND Colossus.
What are you talking about? Mage has a ton of armor gain and removal at present. It’s not easy to get under mage unless you’re playing a very aggressive deck.
Colossus is how a card of that power should be designed. Huge pay off and damage but plenty of time for your opponent to beat it or be prepared to handle when they are played. Their discount is incremental and small as opposed to others that are reduced to near in one shot with no work done to get to the payoff. The former is how you do it and the latter is poor design.
They do not have enough time to stop you … only if they are playing hyper rush and you dont get any options to stop it. Any midrange deck doesn’t have that damage output… Oh you played one minion a turn It died before it ever got to swing.
Mid range deck that just drop on curve would always have a tough game against Protoss Mage. that’s not exactly shocking news. It sucks but that’s just the game. You would get the same result against Hunter and DK currently.
ATM everything at the top is some form of aggressive deck. Not a whole lot of counter play cards to stop a wide aggressive board for the majority of the classes.
Mainly the priest. Others are 7 min duration (priest is 5) and that’s “combo”(mid-range) territory. There are a couple of 6-min decks and those are sort of aggro but start slowing down and probably have some round 8-10 explosive solution.
PS also a handbuff hunter is very fast and does well, but I don’t know if it will survive (at least I wouldn’t want to play that deck (not fun to depend on the luck of the first 3 rounds()).
Malted Magma got nerfed to only minions but collosus is okay by design, is exactly the kind of b.s. that made me stop caring about ladder and constructed