It’s more a commentary on how absolutely rubbish the decks you make are because whizzbang decks are not good.
As long as you have been playing, I would expect you to not have any issues in that range with even a passable quality deck.
It’s more a commentary on how absolutely rubbish the decks you make are because whizzbang decks are not good.
As long as you have been playing, I would expect you to not have any issues in that range with even a passable quality deck.
I get to turn 10+ nearly every game.
There isn’t enough aggro right now. Everyone is running some OTK or major late game combo right now.
In the last 20 games I’ve seen so many things from Reno Plague DK, Reno Dragon Druid, Reno Paladin, Sonya Rogue, Gaslight Rogue, to Big Spell Mage.
Not a single aggro deck.
Makes me sad, really. We need MORE aggro so a lot of these things go away.
I can only make decks out of the cards I own. I am against amputation for competitive advantage such as dusting an entire class or classes of my collection to afford the cards to make into a “passable” deck. I’d rather continue to accumulate my collection into that which I can make a passable deck out of it.
Well when every single player i go up against can play at least 1 to 2 cards every turn for the first 5 turns… and I may get a single card thats affordable by turn 3 or 4 in that time, and usually not even really playable as it may have a board condition in order to play it… The whole dead by turn 5 meta is a thing ive experienced. Look, Ive got 1 and 2 cost cards in my collection too, but hardly any have any synergy to each other let alone any to a given class. even much less so any that are rares/epics/legendaries like I see turn after turn for the first 5 rounds…
Whizbang can usually deliver closer to that which im facing than I can.
there is nothing valid on that OP obvioulsy written with the intend to decieve
unless you can explain to me how you lose to decks like rainbow DK before by turn 5 and how often did you lose to zarimi priest by turn 5? after zarimi was nerfed i have no idea how you managed to do that wthout playing clay mathriarc
which you are implying by this saying this is a turn 5 meta …
Oh, the joys of having 24 lands on your deck but being able to play nothing because you drew none. Only further compounded by the joy of drawing nothing to play, because your deck has to be half mana cards to be able to consistently find them
It’s interesting you mentioned that because i have been playing Reno Shaman off and on since the last balance patch and it does really well in this meta. Getting to turn 10 isn’t really that difficult even with the crazy damage from hand decks.
That’s great for some players, but you are ignoring the massive portion of “gamers” that want to improve to win. Winning is fun and accomplishment is often lacking in peoples’ day to day.
Besides, “honing skills” is only important if you care to win. Why would you care about personal performance if you are just “hanging out?”
Honing one’s skills is a sense of accomplishment. Being able to Pitch a ball over 100MPH, or having incredible accuracy for your 3 pointer from over half court, or being able to escape the sand trap with a single swing. All of these skills can and usually do aid in the competitive aspects of the pro game fields… but by themselves they are also skills worth honing just to enjoy the game when there’s nothing on the line or a paycheck in the distance.
I would certainly not mind if my buddy took 100+ swings trying to escape a sand trap, as the novelty of the humorousness would eventually wear off. lol. but I think for everyone’s benefit (his sanity mostly) if they honed that skill to be able to escape the sand trap in 1 swing would be a benefit to us all while only hanging out. Same for the mid court 3 pointer accuracy for a b-ball game in the cul de sac. The 100+ mph pitching would prolly just be for bragging rights or for putting the fear in someone such as a Dunking Booth Denizen. Just hanging out and honing your skills dont have to be mutually exclusive. There can be plenty of overlap.
Not everything you do in life has to be for winning, prizes, money, ego, etc. Sometimes you can do things just because you enjoy them, or because you find value in aspects of it. Plenty of folk go swimming in the pool recreationally with no intent of ever entering a water polo league or to become olympic swimmers. Some do it because its fun, relaxing, and some do it for exercise, or because of their obesity, its the only way they can exercise without damaging their body from high impact forces. None of these reasons have to be exclusive from having fun or hanging out, but they almost all of them are exclusive from being competitive.
I see winning only as important when a lot is on the line. Example: you are the rebellion and the Death Star is orbiting the planet Yavin. Your trench run needs to win. whereas Hearthstone is more on the level of the holochess that R2D2 and Chewbacca are engaged in on the Falcon. The people arguing that winning is integral or the game isnt fun without winning are much like Chewbacca. Roaring and ripping people’s arms off when they lose. To me the stakes are so low to lose and in that case the risk is even above high that winning just isnt worth it.
And thats how I see all games by non professionals. There;s no point in being competitive, as you’ll become a Chewbacca so to speak. And I’d rather not.
My game usually lasts longer than 5 turns.
why would this be a benefit? The longer he takes to escape the sand trap, the longer you all can “hang out?”
Logically this argument falls apart.
Bragging Rights = “I’m better than you” = competitive?!?
OK, be that as it may, how is this applicable to Hearthstone, a game that’s entirely defined by climbing a ladder winning 1v1s against other opponents’ using similarly strong or outright stronger decks. Hearthstone is (actually literally speaking) a fully competitive game, despite RNG saying otherwise.
What defines “on the line?”
Ah, poor sportsmanship is a very different beast than competitiveness. An olympic athlete is competitive but hardly any of them are poor sportsmen. Divorce these two concepts in your head, as while they are often linked, in reality not only are they not the same thing, poor sportsmanship ends up being an obstacle for folks are are truly intending to be the best at what they do (e.g, unwilling to learn from your own mistakes and using excuses are justification to avoid growth).
that’s great for you, I’m glad you feel that way. But the vast majority of Hearthstone players–ARE, that competitive player you slander so much. As such, the game does in fact need to be built around that demographic.
I am competitive about having good sportsmanship. It would be an afront to my ego to believe that someone else had better sportsmanship than me.
I am also competitive about honesty. I don’t want to shield my ego with lies — for instance, lies about how I have better sportsmanship than I actually do. I understand that I’m a human and therefore I am prone to bias, but so is everyone, so thankfully I don’t quite need to be perfect to remain competitive. Merely better.
Can’t win em all though. Some people beat me at honesty and/or sportsmanship. I am a little bit jealous, not gonna lie, but I have to tip my hat to them. Well played.
Oh, and you know what’s a more than a little bit silly? Being competitive about how non-competitive one is.
Try reading that again. You got the exact opposite of what i wrote. While on one hand I wouldnt mind if the buddy took 100+ strokes to escape the sand trap, as funny as it would be over time, it would eventually not be funny anymore. So on the other hand, if the same friend honed their skill to get out of a sand trap down to 1 stroke, that benefit would spread to all not just for him. We dont have to wait for 100+ strokes to be able to continue playing as a group, he doesnt have to endure the ordeal as detailed in the other scenario, his score isnt devastated by the previous scenario, EVEN WHILE WE ARE JUST HANGING OUT. Both scenarios are in hang out mode, but even in the one he honed his skills, his achievement is a net benefit to all involved. Without being competitive or any goal of competition being involved.
Your logic fell apart when you got the entire opposite of this.
(I cant quote your embedded video from youtube, so i had to quote something you actually wrote instead)
I really dont get the south park clip or how its related to my post. Truly. It makes no sense to link that to anything ive said.
I figured that you wouldn’t. That would require reading the thread, as opposed to reading just the parts of the thread that mention you.
That’s a highway to cognitive dissonance, because all life on earth is instinctively hardwired to want to win; it’s not “evil” but how the world works; small kids instinctively play games of competition with their toys and friends to train themselves and adults similarly train themselves with competitive games because if you tend to lose you don’t train as effectively as tending to win.
BUT WHERE YOU ARE RIGHT in part is that the other extreme is also bad; e.g. one may not play at all sometimes because they may be afraid to lose; while that with some limits has logic (because they may have already played a lot for the day and they may be tired for example) it becomes an unnecessary problem if you don’t even play because then you don’t even train.
“Most” life on earth is instinctively hardwired to want to survive. That’s not the same as winning, and often our risk-aversion is higher than our reward-centrism - to the point that we will often play NOT to win, but just to make the OTHER guy lose.
Case in point, nukes. It’s not about “winning” by obliterating the other guy “first,” but rather about Mutually Assured Destruction as a deterrent against your own.
100% this is a deck building problem.
That still doesn’t mean you have the right ones in your deck.
And when you don’t do anything proactive for whatever reason, you can expect to die.
I have read the whole thread. and it still makes no sense. there is absolutely no connection you are making there that is in any way evident. The only thing about it that makes any sense is that your connection to anything I said to what in your mind makes you think of that clip, its gone.
Didnt suggest it wasnt.
Never suggested I did.
What proactive thing am I to do in the match that is already happening, exactly? Please elaborate because Im confused exactly what proactive actions I can take in a match that can change anything thats unfolding in front of me.
This is plain from your posts.
If you don’t understand how to play, I can’t teach you on the forums.
Maybe watch someone else play and learn something, or don’t, it’s your call.