You can have the perfect board and like it has gone with no counter whatsoever by single card. I mean no strategy, just play one card turns the whole game in your favor, just poor card design. Where you can play better, can whole game and opponent make so Many mistakes and still single card in the turn favor one shot game. Hearthstone used to be about board strategy that now a joke it also should false advertising saying this is a strategy CCG.
How perfect is your board if you lost?
Do boards even matter anymore? I guess for something like flood paladin it does, but in general?
Board don’t matter anymore just take druid as example I beast taunt 14 attack /10 health. Here come druid otk drop down from 30 in one turn from hand.
I had pally kill me from hand turn 6. On 5 he dealt 20, on 6 he dealt 20+.
Wild of course, but it still shows how crazy the game is now.
Holy wrath times 2 with molten giants and shirvallah in deck. gg.
Toughen up namby pamby! This is Hazama’s boot camp and we don’t tolerate complaints here! You take your unstoppable 300 damage turn 1 combo to the face and you like it!
the frog has spoken:)
I have to say I am very sick of damage from hand, it seems like all but 2 decks now rely on it. Just recently on like turn 6 I was taken down to 2 health from a DK without being attacked by a minion once and the only reason I won was because I had even more damage from hand, it just feels like the board doesn’t even matter now.
Even I have gone to the OTK because tempo is dead in wild.
My deck, (Ty, Shy) is pure Wildfire/Rewind, then Sing Along Buddy with Reckless Apprentice. I only run Wildfire and Rewind for spells, then just pump HP as high as I can before dropping the two combo cards.
I have some thoughts on this, but they might not end up being a direct response to what I’m quoting, sorry.
This is actually a very interesting topic. Hearthstone has designed a boat load of cards that could be considered a Board Wipe and for the most part they vary a tiny bit in form and function. One thing they all have in common though is that none of them are good against everything. Your ace against one deck is your worst draw against the next. That is a good design IMO.
The specifics of any single example can certainly be called into question of course. Balancing win rates doesn’t also balance fun and cards like Reno feel pretty awful to lose against even if there are ways to counter it.
This has multiple layers to it. We’ll assume the mistakes are actually mistakes (I could do a whole topic on this too, but that’s for another time) and have zero benefit to the opponent. What you’re arguing for isn’t any better than a “single card in the turn favor one shot game”. If your perfect board couldn’t be countered than that would just be the Meta and I assure you that people would be complaining about it on forums.
Also, the “single turn gg card” doesn’t win the them the game, it’s just stopping you. The rest of their deck still needs to win the game. Counters exist to their cards as well. Matchups are obviously an important consideration as well and your strategy against every opponent shouldn’t be identical.
To sum up, being able to answer your opponents board is vital and overall healthy. While I don’t like that a card like Reno exists it does still have it’s counters. Even in the beginning this game was about answering your opponents board while also advancing your own. It’s just an arms race.
then you didnt had the perfect board …
a perfect board wouldve included customs enforcer