So... Patch change NOTHING

So we got a Hotfix that should balance the decks a little bit.
But Nothing Changed… Blizzard just showed again that they are Bad at their Job

They rly need to start to do Hardcore nerfs.

Murloc quest need to set from 5 to 8 Murlocs and the 6/3 Rush have to only summon 2 murlocs without bonus effects

Protoss-cards need to lose all Charge Mechanics and Armor mana cheat need to create Less Armor

Starship Mechanic need also a nerf

Thats what i think would Fix this Broken Standard meta for real

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Murloc quest doesn’t need to increase the number required or change from summoned to played, it needs to cap how many times it can be completed, no more infinite scaling

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Why so surprised though?

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Just got a fatigue win vs Murloc quest with my Quest warrior deck… wasnt happening before the patch. Just saying :wink:

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Yeah, the format is still garbage, as in boring AF.

The one that not changed is you that still bad.

Sorry but truth is truth and there are no easier on you words to describe this.

The game still boring but the meta definely changed. It is a new type of boring and there is really no need to nerf murloc paladin further.

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Just reached legend rank with Quest Demon Hunter. The patch changed a lot. I faced way less Quest Paladins and beat most of them.

Wait a minute.
200,000 Dorian Warlocks are ready, with a million more well on the way.

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I mean when the core game design throughout all decks is ‘repeat the same thing over and over’ nothing is going to change until they move away from the repetition.

PFFF just a mad pala main would write something like this

Yeah draw speed is down, so if you can hold on and clear the board with brawls then you can win higher than before.

But what do you want to change? This game is a rigged slot machine; everything is designed to manipulate your mind and trick you into spending money. Both the expansions and the fake patches are intentional…

No matter how far they lower the bar with nerfing the gap will remain the same between good players and bad players. No amount of nerfing will change that.

No more 10/10 clearing the board in turn 5 is a clear sign something was changed.

They should find a balance between making something interesting for low ranks (the game can’t exist with 1000 players only) and avoiding oversimplification (an intellectual card game can’t be as easy as three in a row or it will get an awful reputation).

Too many mechanics and effects is one problem,not everyone can keep up with what’s current and viable, how to build decks around them, and how to best use them against what. And on the other side of the coin they’re making extremely easy to play “powerful” mechanics aka murloc paladin, play minions get buffed