…and honestly I don’t know what to think. There are some things that do not add up in the most recent Vicious Syndicate report data.
So first off, let me explain the math here so everyone can follow along. I’ll try to explain the best I can, but I’m probably bad at it.
So the way that data is collected by VS is that you have players who have a valid deck tracker installed, and they play against the general population. The VS popularity percentages that they publish are taken purely from the opponents of players with the tracker, each of which counts as one game for the appropriate matchup in the matchup winrate chart. VS also published how many games were recorded per matchup, as well as total games per rank.
Getting the total games per D4-1 matchup is a pain, because they don’t publish a D4-1 matchup winrate table. Instead they publish a D4 and up winrate table, and a Legend winrate table. So I had to manually subtract one table from the other to get a proper D4-1 matchup table with the appropriate numbers of games.
So from here on the trick is to think geometrically. The number of games each matchup is expected to have in D4-1 is the total number of games in D4-1, 358000, times the percentage popularity of the deck among the general population, times the percentage popularity among players who have the deck tracker installed. The number we need to get to is the popularity of decks among tracker users. Geometrically, all 358k games make one huge square, with overall popularity on one axis and tracker popularity on the other axis, and each matchup is a rectangle such that all of the rectangles tile the square. So to get to tracker popularity, first we remove the portion of the square representing the 13.34% of decks by general popularity in the “other” category, which didn’t make the matchup winrate table. Then we use the total games a particular deck has among all its matchups on the matchup winrate table to determine what percentage of the area of the remaining shape it uses. This gives us the tracker popularity.
Tracker popularity, D4-1
Archetype | Class | Tracker pop. | Overall pop. |
---|---|---|---|
Plague | DK | 5.98% | 6.99% |
Rainbow | DK | 3.69% | 3.89% |
Shopper | DH | 1.88% | 2.33% |
Dragon | Druid | 0.89% | 0.89% |
Hybrid | Druid | 4.00% | 4.00% |
Reno | Druid | 4.79% | 3.86% |
Token | Hunter | 12.51% | 12.91% |
Rainbow | Mage | 2.05% | 2.00% |
Spell | Mage | 2.58% | 2.56% |
Aggro | Paladin | 3.65% | 3.58% |
Handbuff | Paladin | 1.75% | 2.12% |
Reno | Priest | 1.97% | 1.75% |
Zarimi | Priest | 0.74% | 0.83% |
Cutlass | Rogue | 1.20% | 1.09% |
Excavate | Rogue | 4.82% | 3.98% |
Pirate | Rogue | 0.72% | 0.69% |
Reno | Shaman | 2.06% | 1.91% |
Pain | Warlock | 0.79% | 0.99% |
Sludge | Warlock | 1.18% | 1.40% |
Snake | Warlock | 3.24% | 2.79% |
Wheel | Warlock | 0.91% | 1.12% |
Reno | Warrior | 29.12% | 24.98% |
other | any | 9.48% | 13.34% |
So with this, the expected games we expect to see in each matchup is simply 358000 times the tracker popularity times the overall popularity. I set each matchup as its own data point and plotted them all on a scatter plot. Here’s the link:
https://i.imgur.com/nOGmyWK.png
One axis is the expected number of games on a logarithmic scale (so 2 equals 10^2 or 100 games, 4 is 10^4 or 10k expected games), the other axis is how far off it was.
So this plot is… somewhat alarming. Technically, the matchup which was the furthest % off of expectations was the Dragon Druid mirror, with 82% more games than expected… but honestly that one doesn’t bother me that much, because we’re talking 102 games when only 56 were expected. (With less than 100 games VS doesn’t publish data at all.) No, the data point that is alarming is the Reno Warrior mirror. 52080 games were expected, because it’s a very popular deck among the overall playerbase and even more popular with tracker users, and yet a whopping 60660 games were recorded.
That’s 8580 games more than expected random. Fully 16% more.
I don’t think I have enough information here to come to any proper conclusion, but I do consider this fact to be extremely weird. It’s potentially evidence that, when one class is extremely popular, there is some algorithmic manipulation to make the mirror matchup of that class more likely to occur (so other players don’t play against it so often) — but I’d want to run the same calculations on the next VS report before jumping to that conclusion. But it does feel similar to the “anti-mana screw/flood” rigging that Wizards of the Coast was caught doing in Magic the Gathering online.
Or maybe VS is fudging numbers. In any case, I’m going to keep looking into it.