If it was a natural evolve where a card gets weaker and weaker with every expansion(like old Kazakus, it was still a decent card but him getting weaker by the new expansions powerlevel was pretty visible), then I would agree.
But here we are talking about a whole collection getting completely dead in a MONTH, after a single expansion. Not after years, not after dozens of new cards and expansions. Just after a month.
So there is not a natural evolving in this, it was just an intentional dev move to “accelerate the games and make the old cards bad so people buy more packs”.
And I’m not even gonna talk about not just cards, but archetypes completely dead. You can’t play midrange or control properly today due to the new expansion. There is no evolve if archetypes are dead.
So if you wanna tell me to “go hyper-aggro or f off” by “adapt to the evolvement of the game” then no thank you, if that’s what “game evolution” means then Hearthstone just doesn’t welcome a big part of the game’s community.
I have actually seen some decent quest priests and some good off meta decks out there out there but i definatly feel the meme decks are not as much as usual i think you will actually encounter the majority of the meme decks diamond 5 or low legend, could be wrong.
The meta has slowed down abit so maybe see if your decks can better in the post meta patch 
This is a good point. I don’t expect dust refunds, but, it’s true that so much of our collections are now unplayable.
Do you realize that devs just cut off entire archetype from the game?
People keep saying this and it really isn’t as much of a contradiction as you think it is.
Wild was intended to be wild and unpredictable. It was quite literally announced as “everything you already know and love about Hearthstone!”
Adding one impossible-to-interact-with legendary that completely trashes the entire mode and consistently ends games on turn 6 isn’t wild and unpredictable. It’s boring and uninteractive and makes everything that we know and love about Hearthstone unplayable.
Why don’t you flip the camera around and ask yourself what the devs position used to be about games ending via OTK or via damage-from-hand? If you’re on a hunt for contradictions then make sure you collect all of them.
I think those that think like that person don’t play wild, play only quest warlock, or just don’t care.
There’s a community if wild players that are hurting right now. The game is in a sad state. They have made balance changes before to wild - it’s time for one now.
It’s always the battlegrounds players who already have a preconceived notion that “wild is scary and confusing” who try to argue that it’s working as intended.
I mean, it’s not wrong what you are saying about quest lock being very popular in wild; but before this quest, I could predict any match in ladder.
It was secret mage/apm mage, with some darkglare lock, pirate warrior and sometimes raza priest.
When there was something “unpredictable”, it was a face hunter or a token druid (probably a budget player).
Now it’s the same, but instead of pirate warrior, there is quest pirate warrior; instead of APM mage, there is quest hunter, instead of darkglare lock there is quest lock, instead of raza priest there is shadow priest.
Decks changed, the meta got slightly faster, but there is still the same variability as before imo.
The only huge difference is that slow decks like renolock now are completely unplayable, even against aggro.
they nerfed aviana because of malygos druid being too fast/strong
if you think about it, it’s hilarious: we have a deck that can OTK before turn 10 without many specific cards like malygos druid
(but at the same time, they left APM mage untouched until now when they nerfed IF for standard)
I’ll say what I’ve been told. Legendary doesn’t necessarily mean “good”. It’s about the deck as a whole. Not the rarity of the cards.
Not sure I agree w/you on the pre UiS meta. There was Darkglare, discard, and demon locks, secret, apm, and Mozaki mage, odd dh, odd, libram, and tax paladin, agro and otk druid, Raza and big priest, odd, kingsbane, mill, and otk rogue, pirate, bomb, and control warrior, not to mention the myriad of Reno decks.
With the exception of secret mage all of those decks had favorable and unfavorable matchups, but secret mage didn’t have a guaranteed quest that said “play a bunch of secrets, get 2 fireballs on turn 8” compared to the way that warlocks have it now.
The only class that actually got what it deserved this expansion was hunter and maybe pirate warrior. Hunter sort of lacked a strong top tier deck and pirate warrior needed help from gassing out. Warlock shuts everything else out of the meta and it was already in an incredible position before UiS. Who the hell knows what’s going on with Priests but it’s weird.
Yep, that’s the part that stings. No nerf in the game up until UiS is justified anymore. Imagine the most oppressive decks the game has ever seen suddenly coming back and the only one that might stand a chance is the most broken version of miracle rogue.
I think the reason reno priest used so many legends were priest commons and rare minions almost do very little for a control plan and are almost always weaker or less tempo unless they stick long enough to snowball. That and the few good cards limited to one and the only semi okay tempo priest minions were like a list of 20 legends to get a 3 mana 3/3…
I’d say you could see their plan as early as Outlands with DH or Scholomance with the sheer overwhelming power level of the average epic or how with darkmoon faire they completely made my old secret mage deck obsolete and brought in a new one, that said this is why I have been so negative with this game for a very long time now, Dragons was probably the last good expansion which came after quite a few other good hearthstone expansions.
There is a very good reason I’ve been stockpiling dust even when I had enough dust for reno decks and I really wanted to try playing them.
The amount of players in this forum that seem to be incapable of rolling with the punches in terms of patches changing card balancing has been kinda surprising to me. 
At that point i’m just like stick with a physical card game where they can’t actively nerf the cards you own, so at worst if you try to join a league/tourney of some sort, at worst you’ll have to deal with a ban list.
Physical card game companies use actual R&D teams who play and understand the game from both a meta and historical perspective to develop and test new product before it goes to market. Team 5 just does whatever sounds good at the table, commissions artwork, and lets customers test it in production.
It’s not necessarily that cards are being balanced or changed, it’s that they have this cycle of bringing out broken cards that you can tell will be nerfed before even being able to play with the card, but you have to wait a month for them to change it and then you flip a coin as to whether or not they will nerf the problem card or nerf a t3 deck like they have several times in the past, so then you have to stretch your resources over the complete RNG of the game developer who’s probably just throwing darts at a dart board.
I talked about legendaries because they are more expensive and I was lazy to calculate every card in the game with any rarity.
If I stay to see every priest/warlock/neutral that got completely killed after UiS, it would be close to this. 90% of priest cards are dead because it’s suicide right now to go a few-draw slow-win con control deck and that’s what priest got in most expansions.
I think it’s more about Blizzard quarrel or even punishing team 5 when there are cards to be nerfed because that means more dust for F2P which is bad business.