Shaman plays Snowfall Guardian freezing 4 of their own minions and 4 of mine. Two of them unfreeze as soon as their turn ends, leaving them with 2 frozen minions and me with 4 frozen minions.
Next turn they play Brilliant Macaw freezing 5 of their own minions and 5 of mine. Four of their minions unfreeze as soon as their turn ends, leaving them with 1 frozen minion and me with 5 frozen minions.
I don’t expect you to fix this since Shaman appears to be one of the golden children right now, so at least update the text to read “Freeze enemy minions. Gain +1/+1 for every minion.” At least that way players can be surprised (and not disappointed) when any shaman minions remain frozen.
Thanks!
Freeze makes minions skip their next attack, so if a minion doesn’t attack and gets frozen, he unfreezes when the turn ends, since they skipped their attack.
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So, it’s an exploit? Got it.
How is it an exploit? It’s still one attack in two turns.
Because the shaman plays two freezes on two separate turns and only gets frozen once. Whereas the opponent’s minions are frozen on both turns. The doesn’t sound like it would be intended and surely exploited if not.
This is how the freeze mechanic has worked all the time.
It has not always been obvious. Early HS had only effects to freeze opponents and freezing your own minions was rare (could sometimes happen as a result of randomness). But even then, they would already unfreeze at the end of the turn if they had not yet attacked before freezing, or stay frozen if they had already attacked.
Later HS expansions released some self-freeze cards and people started to notice the for some unexpected behaviour. We have been explaining the freeze mechanic here in the bug report forum for years already. And yes, with the latest expansions that try hard to revive freeze archetypes, that’s increasing again.
Freezing makes a character miss an attack. When a player freezes their own characters, they do have the advantage that they can choose which attack: the current turn (freeze without attacking) or the next (attack first, then freeze). The opponent does not get the luxury of choice, I decide when I freeze your minions, and their next attack is always in the turn after.
It is most definitely intended. If by “exploiting” you mean “understanding game mechanics and building a deck that benefits from strong card synergies”, then yes, by that definition this mechanic (like all others) gets exploited by players. After all, designing decks is one of the intended elements of this game.
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But he attacks the same amount of times as a minion that’s frozen. That’s why he doesn’t stay frozen. Again, Freeze makes you miss your next attack, so if you don’t attack, well, you didn’t attack, same as with Frozen.
This mechanic is totally dumb and if anything is frozen it should stay frozen for next turn not unfreeze right away even if it didn’t attack.
DUMB DUMB DUMB
Why? So he can lose two attacks? No, that would be stupid. You’re already being saved from one volley of minion damage, there is zero reason you need to spared from two.
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That wouldn’t be stupid at all.
They wouldn’t lose two attacks if they attacked before freezing themselves.
So should I not attack because I’m expecting to be frozen every turn nah I don’t think so.
If your going to freeze something it should stay frozen no matter what for next turn.
But then they wouldn’t unfreeze the next turn. Frozen means you skip your next attack, so if they don’t attack, then get frozen, they skipped their attack and unfreeze the next turn. So, in those two turns, they only attack once, just like if they had attacked and then were frozen the next turn.
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I get what it means, but I think the mechanic should work as them losing their next turn also.
But if they didn’t attack, they already lost their turn.
Totally correct IF the description of freeze would be “misses their next turn”.
But if you look at the tooltip when hovering cards with freeze effects, you will see that the description is, in fact, worded differently.
If you want to complain about balance, then the bug report is not the best place. The Blizzard staff that reads the posts here is only tasked with verifying whether cards work as written, which they do in this case. Game designers with the power to change the text on cards (and by extension their effects) tend to read other forums.
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Maybe you should look who started the thread and not troll you stooge.
I’m saying how I would like the mechanic to work Curly…
Doesn’t change the fact BigHugger is right. This is the bug forum, it is not the place to discuss how you would like mechanics to work. It works as it should, so therefor not a bug.
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One look at the Freeze keyword would tell you “Misses it’s next attack”. Yes, this also applies to a Windfury minion hitting a Water Elemental first, they would be unfrozen at the end of the turn because they missed their 2nd Windfury attack.
Or if you freeze a windfury minion, next turn it would unfreeze but only have one attack.
Then I don’t know why any of you are writing in here ya’ll make no sense.
Its a bug report you don’t need to discuss anything in here either then but you are…
Apparently you guys want to share your infinite awesomeness in bug report when this is just for Blizzard Staff oh no its not were allowed to write in here to I’m sure if it annoyed them they would close it down…
There is no need for the passive-aggressiveness. If you pay close attention and actually read what we wrote, you’d see we are not discussing how the mechanics should work, but we are explaining how it works and why it’s not a bug.