Good afternoon.
I have noticed a bug inside Hearthstone that has made me lose several games.
When I play Demon Hunter and use Skull of Gul’dan with the Outcast ability, it draws me 3 cards with cost decreased by 3. But the issue I have found is that when it draws me a card like Eye Beam, which cost is 3, and its cost is supposed to go 0, if by any chance the card ends up in the left or right corner of my hand, the cost of it goes up to 1. I know Eye Beam’s Outcast cost is 1, but this shouldn’t nulify the effect that Skull of Gul’dan gave to it of decreasing its cost by 3. It’s just ridiculous and I’m guessing a huge bug.
Please fix this ASAP, as this is just not logic.
Thank you for understanding.
Lesh.
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Why not?
“Outcast: This costs (1)” sounds pretty unambiguous to me.
Whether or not this is desired by the game designers is another question, that I guess we’ll see the answer to in the weeks to come, by checking if the card and its text are changed.
But right now, the card is doing exactly as it says on its text. So no bug here.
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The thing is as follows.
When a card has a cost of 5 for example, its implied that it also says “The cost is 5”, and if something decreases its cost by 3, then it should go to 2.
Same thing should happen to the Eye Beam when its in Outcast situation. If its cost is 1, then it should go to -2, but obviously it should just go to 0.
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Eye Beam’s Outcast effect sets its cost to (1), it doesn’t reduce it. This effect overrides other mana change effects.
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If you use Skull of Gul’dan to lower a cards cost by 3, then it should lower the cost by 3 no matter what the cost of a card is set to.
If Outcast for Eye Beam says “Sets its cost to (1)”, then when you use Skull of Gul’dan on it, it should lower the cost to -2; but since you can’t pay -2, it goes to 0.
The Outcast writing is just a new cost the card is having. intead of costing 3, it now costs 1; so any mana cost effect change should affect it as well.
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Hearthstone effects are stack based, with the effect on top of the stack taking priority. For example, if you play Skull of Gul’dan and the 3rd card drawn is Eye Beam, then it get reduced to 0 upon draw. However, since Eye Beam is the right-most card, Eye Beam’s Outcast effect is now the top-most effect on the stack, and thus takes priority, making Eye Beam cost 1.
No bug here. If you want to suggest a change, please post in a Discussion forum.
I’d say the usual game logic is more queue based than stack based. As for enchantments, I’d say the logic is more akin to a game of Cones of Dunshire where everyone’s been given subtly different rulebooks to memorize as a bad joke. But in this case there’s a pretty consistent one:
There’s a rule that a persistent cost modifier that a card in the hand is applying to itself goes last (thus overwriting everything else). While Eye Beam is the left or rightmost card, you can throw on any number of new discounts or increases on it and they won’t be able to budge it from 1. Giants, Scorch, Bogbeam, Candle Breath, Mogu Fleshshaper, etc. Cost modifier auras are usually based on the timing of play of the thing emitting them, but for cards in the hand, that timing doesn’t exist, so it was decided a while back that they get a specific priority. Was done so that setter enchantments like Bright Eyed Scout and Naga Sand Witch can’t permanently suppress their effects, like they would if the base card went first.
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While it might be logical as some said already, it does create some disrepancy in the game itself. I can’t help but wonder what happens when your opponent plays Loatheb. All your spells should cost 5 more, but what happens when your card says it flat out costs (0) like Bogbeam or (1) like Eyebeam? Setting the card cost to an exact number in the card text creates inconsistency with previously designed and printed cards.
My suggestion is to change these cards so their texts makes them cheaper, like “Outcast: Costs (2) less” for Eyebeam. This way it would remain consistent with the rest of the game, while the effect would be the same.
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