I was playing against a Druid. I played Skulking Geist. A few turns later he played 2 Jade Idols out of his hand. How did his Jade Idols survive my Skulking Geist? I don’t understand…
They didn’t cost 1…?
As Fuzzypanda said that druid player probably managed to reduce the cost of this two Jade Idols and so this cards dodged destruction. Another point would be, if he discovered Jade Idols from other cards later on.
So something else was in play making their spells cost more? That makes sense. I’ll check my deck list and see what I had. I think I had a spell that would make their spells cost more. So maybe I made a mistake in my play (obviously I did)… Thanks!
Not exactly a mistake.
They updated skullking geist recently to look actual cost rather than original cost.
It used to be based on the original until around 1 month ago.
Yep, the Druid can now dodge skulking geist by changing the cost of the jade idols in hand.
On the flip side, it makes geist far stronger against celestial alignment.
That probably explains it! Do you know what card they typically use to reduce the cost? Oh yeah…I just remembered there’s that card that discovers a spell and reduces the cost of all spells in your hand by 1. It’s probably that card they played.
From the info on the wiki it looks like this change was implemented one month ago when the multi tribe update went out. They didn’t just add the undead tag to skulking, but instead changed the effect as well. So instead of affecting all spells that originally cost 1 mana it now affects spells that CURRENTLY cost 1 mana.
I can’t say that I agree with this interaction change. The original iteration was not a bug. It was not a mistake that no mater what you did to the card costs skulking would always eat idols. Skulking geist is intended to destroy jade idols. It is THE jade idol counter tech. Just read the flavor text for crying out loud. Allowing the druid to dodge skuling geist by lowering idols cost to 0 goes against everything the original card design stood for.
Wouldn’t steam cleaner now be a better choice?
Edit: Oh, wait, does steam cleaner only affect in deck and not hand? I need to look it up, lol.
Wait, you can play Skulking to nuke both decks and everything after Celestial Allignment now?
That makes it a great tech.
Not both decks. Celestial Alignment doesn’t affect the opponent anymore it only affects the Caster.
Ok, but doesnt make celestial allignment already much weaker than it already was? And now we can tech into it on top of that?
Celestial Alignment is usually played in conjunction with Flop’s Gloop so they immediately Combo off.
Skulking Geist is unlikely to hit anything of value and not a worthwhile option to deal with Celestial Alignment.
They need to nerf the Twig to refresh mana to solve the problems with Druid. Turn 2 going to 10 mana is not right.