It’s as if I was playing with myself when I was in my first day. Terrible decks with terrible decisions and early concessions.
I now believe Legend is even more worthless than I thought. It can not only be brute forced with win streaks.
It’s as if I was playing with myself when I was in my first day. Terrible decks with terrible decisions and early concessions.
I now believe Legend is even more worthless than I thought. It can not only be brute forced with win streaks.
You can technically get into legend with lower than a 50% win rate.
They have made the very word ‘legend’ meaningless.
The way I see Standard these days is what was once known as ‘casual’ with make believe ranks to keep the player engaged under the illusion of ‘progressing’.
Quite effective, actually.
Controversial take: control/midrange meta makes that even more pronounced because clueless people win games simply by playing broken decks which people do not even have the patience to play against
It’s always harder in the aggro meta because aggro players are better players so when aggro decks are strongest, the grind is the toughest.
EDIT: I don’t really believe this, but I also can’t be fully sure it’s not true. Maybe in part it IS true, but there’s a case to be made that it is in fact control, patient players who have the edge in the top ranks. However, one first has to reach the top ranks, and that’s much easier to do with aggro decks.
I think that in particular the slow decks of this specific meta are dumb in general.
Play slow games is about foresight and knowing How to put yourself in the correct direction but when we have a game designed like the recent hearthstone cards you Just don’t Care because the game even tutor specific card on top of draw Power.
Those recent tutors are so bad for the game that i see myself wanting they nerf into unplayable garbage.
Bring the damm variance back and the idiots who whine about RNG have to be ignored. We need more RNG and a Ton.
Yeah, that would confirm the intuition from my last post at least about this meta
I think the powerlevel is too high. We need less health/armor gain, less tutors and more RNG. My favorit playstyle used to be control. Todays control decks are so braindead and boring, that I just can’t play them.
(Stupid) People say: “The game takes no skill, it’s all RNG!”
What they don’t understand is that RNG is a skill test. Working with the recources given to you and adapting to unforseeable situations is harder then tutoring Tortolla and cheating it on turn 5 every game.
Most aggro decks are simpler to play. You might be conflating it with high APM decks like cycle and pirate rogues that can be both aggro and higher skilled. There might be an issue of definition there in general because I call aggro whatever is fast (low duration of average game) and you might mean something else.
Nope, that’s my criteria for aggro, as well, so no conflation here
Is a valid opinion, but coupled with his:
Makes it way too subjective to be of any argumentative use.
What is easy and to whom mostly depends on your preferred playstyle which is probably mostly dependant on your personality
But yeah, I don’t really believe in what I said anyway, as I clearly emphasized in the EDIT part of the post xD It is surely easier to hit high ranks with aggro decks, because at least it should be faster so it’s less time spent thinking
I don’t know as much as either of you, but I agree that most aggro decks are easier.
That’s why I play them. Simple, direct, and fast is what I like.
People dont recognize the finesse it takes to play an aggro deck well. You can certainly see it in aggro vs aggro matchups when one person is good and the other is not.
Its probably less noticeable when an aggro player plays vs a removal deck… but the good aggro player will be able to max damage to be able to burn from hand when the removal train starts… or buff minion stats outside of the AOE range early game or play bait minions.
They arent particularly big plays and could be easily overlooked but theres far more to playing an aggro deck than drop 1 drop, go face, drop 2 drop go face, ect.
I get this. I have slapped quite a few aggro players down in mirror matches because they used their burn on board, or waited too long to pull the trigger, etc.
I think this is the norm right before expansion comes out. Everyone is tired of the same old decks, so they play something different. And you very well could be playing people at low legend who already hit legend and are just farting around.
End of the month right before new expansion and day 1 of expansion are like the best times to rank up.
Besides the influences already listed, I’ll add that some of friends share that they play meta decks to get to Legend just so that they can then play homebrew decks or meme decks and have fun for the rest of the month. Also, I know that once I accept that I have not morphed into a top Legend player that month, I will often spend time chasing Achievements and not worrying about winning.
From my side, I see wide variation on a regular basis. Log in and see only strong meta decks making good plays and drawing well, so I struggle. Then on my next log-in, I might see a diet of non-meta decks being piloted somewhat poorly and I do well.
Wait, you were literally trying to tank your MMR earlier in the season, and complaining it was too slow of a process.
Now youre complaining youre facing noobs at the end of season?!?
What exactly is your agenda here?!? Seems very dodgy to me!
Its actually a sign of declining player base.
But, what do you expect when they balance it once every full moon…
No other card game gets this many balance changes…
Even old school Hearthstone that we all praise saw far less.
People just complain about bs thats not even true yikes.
While i agree, for some reasons the imbalance didnt feel so frustrating. And i played right from the beginning. Was off for like 5 years, then came back like 2 years ago.
I guess what happened was that the power creep accentuates the imbalance somehow… too many swing turns, too much tutoring for combos, etc. Makes you quit games right from the matchup sometimes.
But if you wanna compare it with other card games, go see how many players they have. MTG ARENA avg around 6k players a day, for example. DO they want that for HS as well?
On average the aggro/fast decks are easier to play is all I’m saying (it’s the exception when they’re not). The very top players appear to do best with more complex decks, unless the patch is badly designed and the aggro simple decks are very overpowered.
I think roughly about 20% of the time the patch/meta is badly designed and the top does better with aggro, but most patches I was noticing high complexity at the very top (especially with tech cards but also high duration).