so this seems like a bug that is similar to the tentacle of nzoth boss mechanic where each turn the stats reset to the “has X/X stats” … the “murlocs have +4 health” seems to reset each turn if you take damage, so it’s kind of like a soft heal where you aren’t actually healing but you aren’t actually gaining max hp either … i would imagine this bypasses things like “cannot heal this turn” and may have a weird interaction with bleeds … haven’t tested it yet
Yep, that’s been observed for some time (I’ve been procrastinating with reporting it here). Your description seems haphazard a bit, but so is the problem, and your observation is spot-on.