Singalong buddy is the problem

Kind Plush is not necessarily the issue. Same is imbue Druid is not that strong, or Mage in Wild.
I think one of the issues, besides making a lame imbue hero power for hunter, is the Singalong buddy.
I think this card should cost at least 4 mana.

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Removing sing along buddy doesn’t make plush suddenly ok.

Oh no, the fastest they can OTK you is now on turn 6 instead of 5!

Plush costing 0 with 15+ attack ever is the problem.

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Which points to the hero power NOT Plush

I swear, people are so…dim

With all respect.

And what after king plush nerf ? Never print charge beasts again?

King plush is powerfull and ALL but remember the skyla incident?

Same error again. If only plush is nerfed this deck Will have to be nerf again sometime.

So can It be done only once so there gets no need to destroy more cards than necessary ?

The problem is the hero Power itself.

It is a Very obvious prediction. That hero Power Just can’t exist as it does. It isn’t even Sing along buddy but the hero Power itself.

That because the relationship between mana cost and card effect are exponential and not linear.
It is okay when we tweak some small numbers even with a high result but clearly not okay when a really big discount Goes to a minion that should be random but isn’t because of the type restriction.

A real suggestion?
Remove the beast tag target restriction to make It unreliable or revamp It entirely.

I mean, they shouldn’t have brought that keyword back last year in the first place. It limits how strong attack buffs can be when they can instantly be applied to face.

This deck is an example of why charge was bad for the game. The devs learned this lesson before, they forgot it.

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Make the power either reduce cost, or buff, or keep both but it swaps after each use

Nerf em both. At this point nuke everything that is enabling this bs.

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Charge isn’t really a problem. Its not all that different from direct damage spells like Fireball. Imagine they made Mage imbue reduce the cost of a random spell and increase it’s spell damage by X where X is the level of your Imbue. All of a sudden you will have Mage a deck that throws 0 Mana 30 damage Face spells. Oh look the same problem except in not charge.

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It’s a lot different because you can’t buff fireball to make it do 30 damage instead of 6.

When they have made spell damage able to do that, it also usually gets deleted from the meta.

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Except that It is even more of an example of mana cheating doing BS and even more of an example of why non tech card disruption should exist despite of the arguments.

You’re Just cherry picking what you think that is convenient for you to tell be it bias or just not being honest.

It is the hero Power that needs change and It needs change because both the mana discount and the attack total get ridiculous incredible fast and everyone that played with this deck know It.

That card cannot be nerfed, it’s practically useless.

It’s obviously not that card’s fault that a few of the imbues (druid, hunter) are just unbalanced.

I on the verge of saying to Just get the attack buff out and call It a day.

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Yep that’s what I already suggested. Make them sacrifice survivability for handbuff package if they want their 0 mana beasts to hurt

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Imagine if they couldnt guarantee they had king plush in hand by turn 2 or 3 every game thanks to the abundant cheap tutor. Sure lets hit singalong buddy and make all the other awful imbue decks even more awful.

Theres plenty of inconsistent OTK decks that can do 60+ damage on turn 7 if the stars align… but you dont see anyone complaining about them (or playing them) because they cant consistently tutor the combo like hunter can.

(for those people needing sources theres cliff dive OTK shaman and that priest deck that uses the 7 mana spell to make the protoss charge guys +15/+15 and copy them with that one spell just to name 2)

I personally see no problem with the hunter deck as it keeps those boring DK/DH/Warlock fatigue…err kil’jaden decks from boring me to death for 80% of my games and even if you do nerf it its back to colossus mage / zarami priest anyway so the battle is already lost if you’re fighting against OTKs.

It’s like the devs are trying to push people to play hyper aggro

Why not just deck size to 10 and turn timers to 20 seconds. That will make the Aggro deck toilet break warriors happy.

This community boggles the mind.

There could be a card that says “If this card is on the bottom of your deck at the start of the game, instantly win the game” and people would just say it’s ok because it doesn’t have a high win rate or it’s ok because it gives you a chance to beat a deck you otherwise couldn’t beat.

This is a game. It’s meant to be a fun experience. Instantly losing with nothing you can do about it isn’t fun.

Interactions and gameplay matter.

Stop trying to find a way to defend decks that are toxic play patterns.

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Every deck has a boring play pattern now though… I mean you nerf everything people find ‘unfun’ and you’re left with nothing.

Stall decks like DH/DK/Warlock are boring
OTK decks like hunter/mage/priest are boring
‘Inevitability’ decks like druid and whatever else you want to put in there is boring
Highroll decks like whatever that 2 drop rogue card is boring

I know… lets bring back tribal decks like elemental mage and then everyone complains that curvestone is boring.

Even if they hit plush, hunters will just run the 5/8 rusher and you just wont be able to play minions against them lol

Yeah, blizzard really screwed up with making the dragon copy a beast card.

That thing existing is going to make them have to redesign stuff, like entirely removing the discount part of the imbue.

1 Like