Kind Plush is not necessarily the issue. Same is imbue Druid is not that strong, or Mage in Wild.
I think one of the issues, besides making a lame imbue hero power for hunter, is the Singalong buddy.
I think this card should cost at least 4 mana.
Removing sing along buddy doesnât make plush suddenly ok.
Oh no, the fastest they can OTK you is now on turn 6 instead of 5!
Plush costing 0 with 15+ attack ever is the problem.
Which points to the hero power NOT Plush
I swear, people are soâŚdim
With all respect.
And what after king plush nerf ? Never print charge beasts again?
King plush is powerfull and ALL but remember the skyla incident?
Same error again. If only plush is nerfed this deck Will have to be nerf again sometime.
So can It be done only once so there gets no need to destroy more cards than necessary ?
The problem is the hero Power itself.
It is a Very obvious prediction. That hero Power Just canât exist as it does. It isnât even Sing along buddy but the hero Power itself.
That because the relationship between mana cost and card effect are exponential and not linear.
It is okay when we tweak some small numbers even with a high result but clearly not okay when a really big discount Goes to a minion that should be random but isnât because of the type restriction.
A real suggestion?
Remove the beast tag target restriction to make It unreliable or revamp It entirely.
I mean, they shouldnât have brought that keyword back last year in the first place. It limits how strong attack buffs can be when they can instantly be applied to face.
This deck is an example of why charge was bad for the game. The devs learned this lesson before, they forgot it.
Make the power either reduce cost, or buff, or keep both but it swaps after each use
Nerf em both. At this point nuke everything that is enabling this bs.
Charge isnât really a problem. Its not all that different from direct damage spells like Fireball. Imagine they made Mage imbue reduce the cost of a random spell and increase itâs spell damage by X where X is the level of your Imbue. All of a sudden you will have Mage a deck that throws 0 Mana 30 damage Face spells. Oh look the same problem except in not charge.
Itâs a lot different because you canât buff fireball to make it do 30 damage instead of 6.
When they have made spell damage able to do that, it also usually gets deleted from the meta.
Except that It is even more of an example of mana cheating doing BS and even more of an example of why non tech card disruption should exist despite of the arguments.
Youâre Just cherry picking what you think that is convenient for you to tell be it bias or just not being honest.
It is the hero Power that needs change and It needs change because both the mana discount and the attack total get ridiculous incredible fast and everyone that played with this deck know It.
That card cannot be nerfed, itâs practically useless.
Itâs obviously not that cardâs fault that a few of the imbues (druid, hunter) are just unbalanced.
I on the verge of saying to Just get the attack buff out and call It a day.
Yep thatâs what I already suggested. Make them sacrifice survivability for handbuff package if they want their 0 mana beasts to hurt
Imagine if they couldnt guarantee they had king plush in hand by turn 2 or 3 every game thanks to the abundant cheap tutor. Sure lets hit singalong buddy and make all the other awful imbue decks even more awful.
Theres plenty of inconsistent OTK decks that can do 60+ damage on turn 7 if the stars align⌠but you dont see anyone complaining about them (or playing them) because they cant consistently tutor the combo like hunter can.
(for those people needing sources theres cliff dive OTK shaman and that priest deck that uses the 7 mana spell to make the protoss charge guys +15/+15 and copy them with that one spell just to name 2)
I personally see no problem with the hunter deck as it keeps those boring DK/DH/Warlock fatigueâŚerr kilâjaden decks from boring me to death for 80% of my games and even if you do nerf it its back to colossus mage / zarami priest anyway so the battle is already lost if youâre fighting against OTKs.
Itâs like the devs are trying to push people to play hyper aggro
Why not just deck size to 10 and turn timers to 20 seconds. That will make the Aggro deck toilet break warriors happy.
This community boggles the mind.
There could be a card that says âIf this card is on the bottom of your deck at the start of the game, instantly win the gameâ and people would just say itâs ok because it doesnât have a high win rate or itâs ok because it gives you a chance to beat a deck you otherwise couldnât beat.
This is a game. Itâs meant to be a fun experience. Instantly losing with nothing you can do about it isnât fun.
Interactions and gameplay matter.
Stop trying to find a way to defend decks that are toxic play patterns.
Every deck has a boring play pattern now though⌠I mean you nerf everything people find âunfunâ and youâre left with nothing.
Stall decks like DH/DK/Warlock are boring
OTK decks like hunter/mage/priest are boring
âInevitabilityâ decks like druid and whatever else you want to put in there is boring
Highroll decks like whatever that 2 drop rogue card is boring
I know⌠lets bring back tribal decks like elemental mage and then everyone complains that curvestone is boring.
Even if they hit plush, hunters will just run the 5/8 rusher and you just wont be able to play minions against them lol
Yeah, blizzard really screwed up with making the dragon copy a beast card.
That thing existing is going to make them have to redesign stuff, like entirely removing the discount part of the imbue.