Should kil'jaeden be changed?

at first everyone thought it would be a pretty mediocre card, and in all fairness, it is! but removing fatigue from the game is pretty crazy

at first it was like an alt wincon for control decks, but now most decks will run it just in case (outside of aggro)

so like, 7/10 games are quite literally able to go on until the turn limit
and when you consider the insane sustain in decks like armor warrior, it really does lead to some miserable gameplay

i think kiljaeden is a cool card, but maybe dont make it infinite?

I don’t believe the first random comment I hear (I never thought it’s bad myself). It’s even better than I thought though because it appears to annoy the late game decks like the typical wariors.

But that in turn means its something you put in there by default anyway if you have a slow deck.

The slower the deck the less sensitive to synergies from the mulligan so it’s even easier to use.

I wouldn’t call it pre-nerf(s) Reno levels of OP but it’s close to it in usefulness.

Hey, sorry for hijacking your thread like this, but I was wondering if you, or anyone else, know what happens when you play Crazed Conductor/Crescendo with Kil’jaeden active?

Does the self-dmg from fatique proc or not?

I would assume not, but if so, I just can’t think of a single reason why Insanity warlock isn’t tier 1 and spammed everywhere in that case.

I’d test this for myself, but I’m quite short on dust, and I don’t have KJ.

I don’t see why it wouldn’t. KJ just replaces your deck with an infinite one but it does nothing to the fatigue mechanic per se. Playing a fatigue lock card would amp your fatigue counter normally (and do the damage).

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Ah yes, I had the wrong card text in mind, because I haven’t read it in a while and I clearly remember someone mentioning it gets rid of fatique xD

But ofc it gets rid of fatique, if it gives you an infinite deck

Now you see how little I play nowadays xD

thx

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It doesnt annoy late warriors as I found out yesterday. I was playing a DK well setup for late game (around 2k legend), had a ton of hp and armor, several board clears in hand, helya’d him, headless horseman discover hero power activated, had kil’jaeden active with several procs, even stole his zilliax with bartender so he couldn’t resurrect it… I was prepared with the best case scenario and I still lost or rather gave up because I realized it was hopeless.

He didn’t have kil’jaeden, wasn’t able to resurrect zilliax, was hitting plagues BUT he still managed to get an infinite chain going with a pair of armor starships hydration station, ceaseless expanse, and fizzle + zalya? whatsher name combo. Every other turn he was gaining like 30 armor and clearing the board for free. That was insurmountable even though I had every other advantage it seemed…

meh

1 game isn’t good statistics (try 60 or more). By the way: warriors (with slow decks) will probably want to just run that card anyway.

To find good statistics go hsguru and filter for decks that have the card.

Yes, removing a core mechanic of the game without any condition or drawback is unhealthy card design.

That has nothing to do with statistics. You mentioned late game warrior is annoyed by KJ, but no, he is not because he easily counters it (and basically everything except perhaps wheel),

That said, I kinda wish they would remove all infinite loops from the game including KJ. It’s pretty lame when resources don’t really matter. So many decks now have nearly unlimited resources even without KJ…

I liked the game more where hitting fatigue was a real danger and you had to really think about what to use when.

It literally destroys your deck and replaces it with a generally bad one.

But it gives them a buff with exponential scaling to compensate for it

This time I read the card text :smiley:

idk, most of the circles im in saw it as a niche card at most, and again it really isnt that good of a card, im just not sure we should have a card that straight up removes a mechanic and contradicts what it was supposed to be for

Linear scaling. It goes up by +2/+2 each turn.

Exponential scaling would go something like 2, 4, 8, 16, 32, etc., stacking a multiplier rather than a flat value.

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Yes, linear, I don’t know what I was thinking xD

God, I’m losing it, finally

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you lose your deck and it deletes any card yous shuffle into it like marin spells
and dont forget all the minions are random there is no way to know what youll get

thats the condition

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I don’t think it’s niche at all. It’s just completely useless on any very fast deck or even mid-range deck. In the world of very slow decks that go very late it’s hard to not be considered an option.

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Yeah, lets get rid of the only permanent solution to what has historically been one of the most frustrating and non-interactive playstyles in the games’ history.

The opponent must be punished for employing any card draw or cards that cost more than 5 mana in their deck! How DARE they try to actually play the game! It’s their own fault for not having more mana at the start of the game!

/Shakes fist

Facts

Pointless to even suggest this. They created this card for a very specific reason. It’s not causing the game to all the sudden become 80% Kil’jaeden matches so it’s not going to change.

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Kil’jaden is in a good spot. Yes he can win games + makes you immune to fatigue, but the portal RNG is a big drawback that balances him out. Plus its 7 mana do nothing for a turn or two.

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