Forge is in a unique spot because it’s a pay 2 mana, do nothing upon immediate use, so they had to make it imbalanced to push the new gimmick. You can’t truthfully compare it to any other key word, if you think critically. Though, you seem to be bad at thinking at all and rely on citing other’s work.
I think the idea behind most keywords is good, but ruined by the cards they print, like, I like discover, but I don’t like when it gives a windfury weapon.
I like forge but I will not enjoy it when they print the priest card: resurrect 3 minions, forge: add a copy for each to your deck.
when they start printing stuff that sends a copy of the forged card to the deck that can be reforged, the keyword is done.
Honestly i’d rate it as a middle of the pack kinda keyword. Not broken, not offensive. I don’t think corrupt and infuse seem like bad candidates to consider here and there either.
Though perhaps not Sire levels or clown levels, but just middle end powers. It could also be interesting to see a infuse card that could infuse based on enemy minion deaths as well.
Like, what if there was a anti aggro aoe card that healed you for each minion you killed, or vice aversa, being discounted, but actually hurting you but at a painful price that was still worth it, turning life into a resource again for warlock/ priest?
Forge itself doesn’t seem like a bad keyword, though perhaps ignis might be a little increasingly more busted with it. Otherwise the keyword itself is kinda neutral for me.
It’s not oppressive, and it smooths out the mana curve and telegraphs. But a lot of the current forge cards lean towards pretty busted effects rn.
Don’t really have a lot of problem with like +2/2 forges or maybe forge to heal 6, or do small side effects you wouldn’t maindeck a card for, but wouldn’t mind as a bonus either.
But i probably wouldn’t want more cloning stealth mechs.
I understand whar you mean but like with tradeable it was so good it was added to the game to make cards more flexible and i think this card deserve to be a evergreen as it could lead to more creative cards and it also rewards skilful use of the mechanic like i said good players will know when to forge the card and when to play it for tempo.
What im trying to say is that if they made this evergreen it would enchance standard alot but adding another layer of complexity i feel.