Should Colossals be buffed?

While there are legitimately subpar Colossals, most of thet weak. An example here comes to mind in Gigafin triggering the deathrattles of minions it absords. These minions are not thematically killed. At the point of Gigafin’s Gigagin’s Maw being killed, this is when deathrattles should trigger. Triggering deathrattes should not trigger as long as these minions are stored, but not killed within Gigafin’s tummy. Again, only via defeating Gigafin’s Maw is when deathrattle should be triggered because that’s when these minions truly die.

While being my favorite card this expansion, Gigafin needs to be reworked in this way, I believe.

Moreover, I believe certain (not all) colossals should be buffed. Xhilag should have its appendages buffed, I’m thinking, to 2 health, maybe even 3. There are currently several AoEs that deal 2 damage across the board. This is arguably the worst colossal, and its appendages are far too easily wiped. Blackwater Behemoth is simply terrible. The priest class already being in bad shape, this colossal should be buffed to help better assist in priest.

Lastly, the only colossal that should probably be nerfed is Nellie. I can’t even say how often this card is game winning, namely when Mr. Smite is discovered, oftentimes played alongside the Mr. Smite included within the deck. That’s 12+ (only more than 12 damage, counting other available pirates thrown down that card is too frequently a win condition.

These are only my two cents on the matter. If you disagree, all feedback is welcome.

(Edited for typos and additions to the topic.)

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I disagree with Gigafin, it is a really good card in a weak class. Remember that it is a one sided full removal. I dont think it is meant to be a full control tool, but rather, a more useful piece for board base decks.

Xhilag does need some change. Even when you get a Colossal randomly, all the other ones are kind of fine, but Xhilag… +2 health to the tentacles makes sense, even a bigger buff. Maybe it should be more expensive but way more impactfull.

Blackwater Behemoth and (I will add) Colaque are good. But when comparing them to other colossal, they are quite meh… A simple change would be enough in my opinion.

Gigafan is my favorite card this expansion. However, the clear implication is that swallow minions without destroyed them. When these minions are killrf viia destroying Gigafan’s Maw, that is when deathrattles should trigger.

Maybe, for the sake of consistency, but I think that it is more consitent to keep it simple and thats how it works now IMO.

Your change would have more implications too, if they are not dead but stored, then damaged minions should remain damaged and buffed minions should keep their buffs (if they manage to get out). I think it is quite messy.

I can’t say how difficult it would be to code this change in. I do stand by believing that is how the cards should work, though.

Legendary · Minion · Voyage to the Sunken City · Colossal +1. Battlecry: Devour all enemy minions. Deathrattle: Spit them back out.

That card doesn’t read “killed” anywhere. The closest to that is “devour,” but that doesn’t necessarily imply they’re killed. What also suggests these minions are not killed is their ability to be spit out.

I think Gigafins fine. It’s basically Twisting Nether with a bit of a risk/reward factor; you clear the board and get two strong bodies out of it, with the risk them getting a board back.

The DH and Druid Colossals are pretty atrocious, but then again DH and Druid aren’t exactly two classes that need buffs right now lol.

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The thing about Twister Nether is it does read that it “destroys” these minions.

Epic · Spell · Core · Destroy all minions.

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But you would add to its body “trigger the devoured minions deathrattles”? While I agree it’d make more sense and would make for some interesting in-game decisions I think it overcomplicates stuff.
Nellie shouldn’t discover legendary pirates and maybe Gaia’s effect shouldn’t hit face. Xhi’lag could use a +1/+1 buff. The rest seem fine to me.

I don’t think complicated wording needs to be involved. Maybe adding “these minions are not killed.” would suffice. Maybe “devoured minions do not die.” No additional wording is really needed if the card only performed as it reads like it does.

Edit: Do you know if these colossals are supposed to be win conditions? Or are they merely supplemental? As they currently stand, they seem to be very much the latter. It might be unhealthy if they were, alone, win conditions, though. Just curious.

The design of most of the colossal minions appear to be supplemental rather than win conditions. Nellie is the only one that approaches a self contained win condition, but that’s because of Mr. Smite.

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Colaque is in competition to be the worst colossal in my opinion. There are so many other plays druid can be making by the time ya can play colaque.

Now if they gave colaque rush it would actually be good. All they need to do is make it a mini Onyxia with rush

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True enough. How’d I forget about Nellie?

I agree. This colossal rarely is able to put damage out. It’s mostly a colossal used to delay the inevitable. Maybe giving it the keyword “rush” could help with that.

Let’s not give druid more giant, immune, rushers, k?

Also let’s not buff one of the strongest colossals in warlock just because the rest of the class kit is weak. We already saw how “good” this approach was with the buff in warrior’s hero.

^^

Only xhillag deserves a buff imo.

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Yeah, now that I think of it, devour should probably be a pseudo-keyword as kill without triggering deathrattle. Gigafin could use that change.

They are not win conditions and one of the reasons I like them. The only ones I don’t use is Colaque and Xhilag.

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My intention isn’t about buffing the card. I only want the card to work as it reads. The devoured minions are not killed in Gigafan’s bellly, hence their return when Gigafan’s Maw is destroyed. Again, this is not to buff Gigafan, but only in hopes that the reading is taken more into consideration.

I would love some suggestions for colaque see it would actually see play.

How about increasing Colaque’s Shell to 10-12 mana? Right now, it’s typically cleared the very turn after it’s played.

Xilhag will be broken if he gets buffed too much. Its scaling damage every turn.

Well, even if their stats were raised to 2, there are many potential ways of destroying them. Looking at the link I’ll provide below, it looks like there’s an abundance of ways to kill these appendages.

There are always ways, but card like firestrike are seldom used. Several classes like paladin, priest, druid, rogue would have no easy way to deal with it, or would have to tech bad card (for instance mage would have to tech firestrike or the silence fish).

The class that would have easy clear are mostly the class that are already very strong atm : Demon hunter, Hunter, Warrior . so I don’t see how it would help the meta . Not mentioning warlock because the class is terrible, and shaman because I dont know how its fares.