The thing though is it extends into battlegrounds a fair bit. Although the leapfrogger build has mostly dropped from meta ever since the nerf, you can still run in situations where just a middling player trying to make or salvage some top 3-6 will find a golden baron + double leapfrogger combo on occasion laggy enough to get more parts of combo with less people going for it, and then potentially lag you enough to entirely skip their and their opponent’s turn, just from animation times as well.
Battlegrounds is known to be a hands off mode, but many builds are still limited by gold and yet comps that feature longer animation times aren’t at all in the opponent’s control.
Sure you might argue ‘animation times patch infinite loops’ in a digital card game, But should infinite interactions be in place to begin with anyways?
Take snip snap warlock, there was a infinite loop. What did blizzard do? They just added “but not less than 1”
Ditto with Summoning portal + knife juggler + Anything + brewmaster Reducing to 0. What did they do? Just put “but not less than 1” on the card.
However, in bgs where someone can lag you out of the game, not entirely by your choice, but just a really crappy comp. (Leapfrogger matches already stretched the turn timer, and although rare it’s still quite possible to near skip a turn on default 30 fps settings), it’s not uncommon for even just mundane abilities and trading at like 3 seconds per common attack to eat up a turn of like 7 attacks. And yet often when you go to twitch, the animations of streamers are faster. Since they set hearthstone to 60 fps for better streaming.
And for some unknown arcane reason, setting their fps to 60 makes the game run faster and lag less and play smoother and better and offer more time to think.
Now some might argue that the game should be locked to 30 fps, but then people would complain the animation takes too long, the streamer doesn’t have enough time to interact with stream. Any streamer not setting their fps higher likely might have a frustrated audience who don’t get to comment on any plays they want to make or buys they think would be good. The person would be fighting laggy animations, get their turn skipped to a guy suiciding bots or some twitch overlay lagging out of the game, and it’s just a weird mess. And then you realize something.
On the default settings, 5-10 seconds can be spent making choices in bob’s tavern laggy turns before it times out with 6/10 gold left while the apm pirate knocks you out of the game, 60-70 seconds are spent watching slow animations.
But when the streamers play, they get like 30 seconds of animations vs 60-70 on default 30 fps, higher frames per second, game runs smoother, and then they get 30 seconds of choices to 30 seconds of animation.
What sounds better, a game letting you interact with it 50% of the time, or only 10% of the time while the other 90% is animations?
It just seems so bizzare to me that blizzard would ‘balance’ a game around trying to force animation time as a restriction while frusterating streamers and actual players enough to the point the game seems ‘unplayable’ since the animation lag meant to ‘balance’ the game makes it feel like their game is almost entirely laggy, choppy, and unplayable while someone else in the distance sets up apm pirates and apm murlocs and apm elementals.
Sure it makes sense for ignite, but why on earth does battlegrounds need lag?
Why does Rat king need lag? Why does a mode that builds all it’s scaling off apm need lag?
Why does golden baron leapfrogger lag still need to be able to sometimes skip your next turn for no apparent good reason just since you had the misfortune of quing into them, and whoopsie, you lagged through your turn and just lost your mirror to the other guy with the same comp, but you got leapfroggered with 6/10 gold and no decision time, and the other dude got 5 demon eats and dealt 10-20 damage, It can make a difference.
I’m not saying that having no limits for ignite could be safe, just it boggles my mind. Designing animation blocks first, instead of gameplay first or balancing the card. It just makes no sense at all.
I’m not saying they couldn’t have found a way to do it worse, (that’s a bet to always lose), or that it serves okay, But it’s like the equivilent of arguing old control warriors roping was a ‘viable and balanced playstyle’ since ‘mobile players are more likely to play aggro on a phone’, and ergo, it helped beat aggro better. The game shouldn’t be designed about making animations take so long manually that they rope.
I always thought a big complaint with shudderwock’s original 40 minute animations wasn’t that he eventually killed you like a leeroy or FON + Roar combo… But that it took 5 centuries to die and the battlecries would still be going off and roping you for 40 minutes before you died.