Shaman Hero Power Changed

Surprised no one has made a topic about this. Spell Damage totem is being replaced with a totem that gives a random friendly minion +1 attack at the end of your turn.

Personally, I was hoping they would get rid of the 1/1 totem, but I do really like the new totem, especially for more aggressive decks.

“a random friendly minion”, or “another random friendly minion”? In other words, can the totem buff itself?

EDIT: Looks like “another”, can’t buff itself.

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Sounds like a debuff to me/a horrible change.

Because the spell damage and taunt totem in my opinion was the 2 best totems to roll for

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Agree, I wish they got rid of the 1/1, if anything, not spell power. The spell power totem was actually very powerful in burn decks.

Wonder why they didn’t just add it to the list, instead of replacing one…

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You needed the 1/1 totem though as the fire totem. You couldn’t make it deal 1 random damage to a enemy minion.

Ohh, the should replace that 1/1 with that flame ward totem 0/2 deal 2dmg to enemy hero

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Lol way to strong for a hero power

a 0/1 that dealt 1 damage to a random minion could be argued for.

But i felt like the spell damage totem leaving is bad for shaman

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Idk I definitly wish the 1/1 was replaced with the new totem, but the more I think about it, the more I realize I only want the spell damage totem when I need it. Otherwise, its an 0/2 that does nothing, and is unusable in decks without spells that deal damage.

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It was a must remove target though regardless for your opponent so it was essiently a taunt on top of the spell damage.

I mean, isnt that the same for the new totem too?

Not really a 1/1 that gives +1 attack. If you have an empty board better to ignore it. I mean do you clear the 1/1 totem

Now is it a 0/2 or a 1/1. An can it buff itself?

The totem is an 0/2, like the spell damage totem was. Though it cannot buff itself.

Oh yeah i would ignore that most the time.

If you would ignore that, they why wouldn’t you ignore the spell damage one? The top 2 shaman decks (Totem and Evolve) don’t run a single damage spell.

The shaman class has plenty of spells that work great with that totem

An totem and evolve shaman you want to remove anything they put on the board.

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We have no idea what will stay and what will go from classic, which is where most of the good spells are. So far, all we know is that shaman is gonna be OP with their 1 mana 3/2.

Yeah that just seems a bit to powerful for a turn 1 minion. An it leaves mana open on turn 2 for 1 costing spells

Great hs design though

Because Wrath of Air Totem is too dependent on your deck. Every other Hero Power stands fine on their own without needing too much deck synergy to support them. What if your Shaman deck doesn’t run damage spells? You will have 25% more chance to get a bad roll from Hero Power if you do, without the new change, which sucks and doesn’t apply to any other class.

An that is what made it a decent hero power was the choices it opened up. A 0/2 that requires you to have minions on board is almsot the same as the 0/2 healing totem. At least the spell damage gave you a set up for a board clear or single taget removal.

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I think they didn’t really think much about how this would affect Odd Mage in Wild. A lot of those builds heavily rely on the Wrath of Air to buff up their spell damage. Maybe a new variant will arise with the Strength of Earth.

Also is it just me or is it really weird that Shamans now have 2 Earth, 1 Fire, 1 Water and 0 Air Totems to roll from? In my opinion they should have one of each from a flavour standpoint.