Shadow Warlock?

Legendary · Minion · Murder at Castle Nathria · Battlecry: Summon two 2/1 Shades. Each gains a Deathrattle to cast your last Shadow spell.

Common · Minion · Murder at Castle Nathria · Deathrattle: Reduce the Cost of the highest Cost Shadow spell in your hand by (3).

… So the usual were they just abandon the failed fel-warlock theme and go on supporting sth else for half an expansion. And Tamsin will probably still be the best card for the archetype, so it´ll die with the next year anyway.

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I’m not sure I like the legendary out of practicality. Effects like that- usually they’re targeted randomly. Most of the auto-includes are single target damage spells- mortal coil, drain soil, whatever. Need to be able to target those!

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The Abyssal Curse spells are Shadow and the main effect of those is adding a Curse to the opponent’s hand.

And the Shadow Waltz spell that was revealed along with Shadowborn is also a solid one to get extra copies of:
Common · Spell · Murder at Castle Nathria · Summon a 3/5 Shadow with Taunt. If a minion died this turn, summon another.

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yeah, that’s an easy +2 curses for curse warlock.

Waltz on the other hand feels very slow.

Alternatively, maybe something can be done with Dark Alley Pact in a more controlly handlock deck or something, getting free 8/8s out of your 2/1 sounds something that could potentially work.

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I do wonder whether the deathrattles are locked to the last spell you cast when playing the minion?

Or if I play the minion, then play another shadow spellz will THAT be the spell duplicated?

Also will the spells the minions cast interact with Tamsin and give you a copy?(this last one I’m almost sure the answer is no)

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It’s going to be 2 3/5 Taunts for each of the Shades, since a minion is (almost) guaranteed to have died for the DR to trigger.

But yes, unless you get the perfect curve of Shadowborn on 3, kill it and play Waltz on 4 and follow up with Darkvein on 5, you can’t get Waltz on the Shades until T6 without The Coin. And even then you still need to kill the Shades to get the Taunts.

Well…

Actually the fel deck exist. It’s just not that good and the main issue is felfire in the hole as a card.

It should be a one sided clear.

The Rift portals that summon imps are your fel spells.

Really? I have neither heard nor seen one. Do you have a list, please? I’m curious.

These have potential. :eyes:

These 2 1/2-ish weeks of waiting need to hurry n pass by.

it is a one side effect. I use it in wild in my 40 cards warlock just because it draws a spell :joy:

The problem with fel warlock is that it has no payoffs: you cast fel spell, you generate copies of them, but they can’t win a game on their own.
They are basically a support package for a control deck, but making it while shadow spells are stronger, better at controlling the board, more supported and they also provide a win condition it’s pointless.

Curse warlock is going to be an absolute pain…

yea, that too - albeit if they did nerf it pre release because it´s horrible to play against i hope they will strike it down if it becomes even slightly popular.

This also opens up Mill Warlock wit Phylactery casting earlier for the mill. You no longer need to wait until later for the combo.

This legendary is really really good.

Heck, you might even be able to get Agony Warlock working with this.

If it counts the Shades as minions that died that turn then Shadow Waltz would always give you two minions since the Shade will die and then the spell will go off.

The (almost) is due to ways to trigger DRs without having the minion die.

Spiritsinger Umbra in Wild is one way a Warlock could do that.

Yoi could also use this to doublecast the new shadow Imp draw spell after playing Tome; rather clunky but a guaranteed way to draw cards after the discount-shuffle lol

(That’s assuming that deathrattles are locked to the specific spell played right before the minions enter the field)

The legendary is a solid card to ramp up the punishment for aggressive decks that dump their hand fast but it’s essentially useless against control and probably mid range who hold their hand. Feels like a well designed card that is good for the 40/40 curse deck.

It is. Felfire in the hole is the whole reason to run fel spell warlock. The biggest problem with felspell warlock is its a token deck and thosr arent great right now.

No, fel spell is 100% a tempo deck. You play imps (bloodbound, fire imp, etc.) and because all the fel spells only hit opponents minions you can maintain your board while developing your hand.

Playing fel spells fot control is pointless. Shadow is just better. And youre not taking advantage of fel’s strengths.

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