OP
2 things
“Bad cards are ok” is a limited-time excuse.
Meaning, you can only have a small amt of “bad cards” for the “Bad cards are good for balance” argu to hold up.
Once that cloud gets more than a handful on it, it collapses. HS’s “bad cards are good for balance” legendary-cloud has been overswamped for like 3-4 years.
Most bad legendaries are too expensive to not-affect-the-board.
Classes have a hard enough time drawing and surviving to synergize two cards same turn to get them to do something, so 1/2 or more of the classes, such as hunter, can’t play two late game cards together reliably, bc you know draw and survivability.
See in life especially business, people like to say “change management is hard, its the hardest thing to get used to”. Same things as “bad cards are good for balance, its just change”. The truth is “bad is ok” is just that, a big excuse to sound-right.
“Some bad is ok” is totally accurate.
“too much bad is not-ok-at-all” is also accurate.
HS has way too many ‘bad’ legendaries, usually due to being > 5 mana and not doing anything on board where your opponent decides if it can live or not to take effect, a big no no in design unless that class can reliably set it up or has good draw, or being cheap like MH or Pagle that require several cards to synergize with it, on top of it being drawn early, for it to matter.
Legendaries have a mega-penalty of being only 1x, making them a lot harder to use consistently / find on curve.
So OP to correct your post you should add “and most 5+ mana cost legendaries” to your options, like option-D.
Make sense?
Just understand “Bad cards are great for balance!” is only true when there’s only a handful of bad cards. When there is a medium amount, or medium heavy, or heavy amount, the whole “well, bad cards are good for design” excuse shows it’s true colors like it has. No disrespect to Jeff, he is most likely pointing out the good part of “bad cards are great for design” which is yea, a handful, but not this many.
Also OP, HS has bigger card-problems than legendaries, such as draw or sustain for hunter, or aoe that isn’t combo, or draw to find those combo aoes overcosted utility cards and such.
Most the time in HS the problem cards (for being too weak) are white / blue / purple, without the backbone, the legendary isn’t in your hand, it isn’t being synergized with etc.