Seriously, quest mage needs nerf

Infinite time warp is horrifically broken for a class with: 1) secrets like ice block, 2) infinite ways to stall, 3) multiple cards to generate spells. If you dont want to nerf grey sage parrot, then the quest needs a limit on what can be used. Spamming infinite coins is dumb as hell, remove the spell tag from it. Or limit quest mage to not being able to re-use spells for quest

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Nah, if a nerf is needed to infinite turn mage, buff Time Warp to cost 4M

Problem gets bigger and bigger the higher you climb. The combo is easily achieved and it goes off very early. In wild there are several broken decks as per usual. Rogue can easily take you down fm 40/30 to 0 fast enough if you don’t get your key cards online fast to counter. Priest is manageable to a degree depending on the class you are playing. Druids can go off really fast specially higher on ranks and then there are the rest. Warriors are still playing pirates but rogue do it better, shammy doing the late show or playing spam murlocs still the fairest to some degree. Warlocks going curses, big or mec. Pally is off the grid, DH is a ghost, hunters appear fm time to time but nothing really to show.

I’m actually glad I face some renath secret mages this season(though the mechanics is the same dumb dump what you have). The only real mage decks that I have any respect are lpg mage or ping mage. But people prefer the broken things… I even face an apm mage ignite mage yesterday that took me fm 40/0 but it was fair match did not have the card to disrupt the combo and when I did it was too late…

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Honestly druid on turn 4 playing every card in there deck and stealing your deck is a much bigger problem right now.

Get rid of parrots. One extra turn is enough. If you can’t OTK your opponent in two back-to-back turns, you don’t deserve it. Brann, Parrot, Potion of Illusion makes it so an earthworm crawling around on the mouse could win with this deck.

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both of them are equally bad. devs are talking about the consideration of alignment nerf in about 2 weeks after new expansion release. praying for that.

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Big priest has higher win rate lol than both well idk about druid. Ill have to check.

I think it’s playing experience. With big priest, you are still able to interact, but the other 2 decks are just straight up frustrating, I’d also throw in Shadderwock in the mix

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Balancing Wild the same way they balance Standard would kill Wild.

I stopped playing wild due to all the broken decks. I really enjoyed wild, however, you would think that with all the variety of cards at ones disposal, there would be a variety. Sadly it always seems to be the same decks over and over.