Seeing general disinterest in the game post patch

Not sure your “print broken cards, leave them for eternity, until we print some other thing we want, then nerf the broken cards, but not enough” strategy is working out Blizzard. Generally you have to put in the effort to keep the game balanced all-the-time, not just when you want something. Now that the game is maybe 10% closer to being balanced than before, you’re already seeing peoples attention spans falling off, since they aren’t getting their wambo-one-turn broken combos off.

I’ve never seen this level of disinterest in the game, but perhaps my indicators are off.

Thats said, now we got the tier 3 one turn mana cheat like Dungar creeping up, and the hyper aggro that likes to kill you t5 or t4 like weapon rogue, and not much else.

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I haven’t finished my win five this week and didn’t do it last week either. Seems to me you’re spot on in your assessment.

I don’t even care at this point.

What’s your reference though. I personally lost almost all interest in this game besides battlegrounds for the entire year until now. I am enjoying weapon rogue for now, and by the time I burn out I’ll get into the BGs new season and then it’s starcraft miniset. I think they got me hooked well enough for the time being. Which is a lot more than could be said in recent months.

And who was around there talking to change a meta because “we want to play starships”?

Yes, the playerbase.

Next time when blizzard wants to hear the community here is an advice:

Hear the concerns of community but never EVER let the community backseat your work.
If you do that you’re incompetent by default.

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They announced Quasar is bad, but they nerfed it anyway because “feelings”.

“No agency” doesn’t cut it. It’s more agency than playing an easy netdeck.

“Sentiment” being a part of their official methodology is embarrassing.

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It is time we bring back Chillwind Yeti and make it great again

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If people don’t like to play the game they don’t have a game, so player sentiment is critically important.

It really isn’t though.

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Imagine being salty about the quasar nerf, it really is beyond me.

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Gamers are often dumb at what they think they want. E.g. most people have a natural tendency to want to win easily in games; in reality they don’t want to win easily in games because humans are hardwired to like some hardship; you might have noticed if you find the cheat codes of a single-player game you instantly get bored.

People think they had a lot of agency by not playing against Quasar; it’s not much different than playing against any deck that highrolled; also they would have a lot of agency if they absolutely destroyed the rogue with a tech card that -2 manas the rogue.

In reality people don’t ask for agency, they ask to win easily.

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Sitting through a quasar rogue playing through their deck on turn 6 to find out if they won the game or will end up conceding really was the maximum expression of interactive gameplay and player agency.

Why would you want to die on this hill Carnivore. Not only the deck sucked, there was also nothing interesting going for it. It was simply bad design.

I have played primarily combo rogue decks for years and even I don’t understand what got into you with this card.

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im mainly waiting on the miniset, the game isnt very interesting right now, starcraft crossover is gonna be sweet, im gonna work some extra hours so i can save my gold and just buy it

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Forgive me if I’m wrong, I haven’t been in the loop for a long time. But it seems like Quasar is/was a 6 mana card that essentially cheated…60ish mana on average? I’m no wizard but don’t you think there might be something wrong with that, even if it was “bad” sometimes or “not a problem” or whatever?

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The game has been going downhill ever since Badlands released.

They made resource management completely obsolete, turning the game into a mindless sugar rush of big numbers with no substance.

I honestly think it’s beyond saving.
No matter what they try, the game is too far gone to be fixed.

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Did you try Spell dmg shaman?

I’m having more fun on it than I ever had on sludgelock xD

It still has some crazy combos to open, clear or end with xD

But that’s cuz those sorts of decks (aggro/tempo/burn) were always my favorite, so dunno

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Well thats what happens when you nerf all the popular decks to make way for starships which certainly arent popular and have a far less interesting playstyle.

The mana cheat deck nerfs would be nice if thats the end of them… but they’ve said in the past they want to reduce ramp… then go an expansion later and make a bunch of ramp cards… so its meaningless when they’re just going to recreate the decks an expansion later and go hey they’re back buy the new toy that looks same as the old toy.

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I played like 8 games with that deck, 3 of them were opponents absolutely destroying it with tech cards that minus-mana’ed the rogue. I’m not doing statistics here but showing that “no agency” is nonsense; the deck had no chance against ACTUAL agency; if it became popular: opponents would absolutely destroy it with 2 tech cards in their deck.

In reality people don’t ask for more agency because they already have it.

They ask to to win easily with their same old deck they never change.

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You should try everything must go rogue, it’s way harder to pilot since the pop off turn somewhat difficult to pull off consistently and the gameplan isn’t linear. Quasar might be hard to pull off due to long animation but in terms of strategy it’s not really that complicated, order do matters though like the rest of combo decks in existence.

You could win with giants, with everything must go, with Sonya and griftah combo otk, with incindius, or with marin (since I don’t have incindius I substituted it with Marin). Too bad the deck is really bad now since they killed the tutor with robocaller but you should be able to get the idea of how to play that deck with gaslight gatekeeper.

I was able to win by turn 2 with that deck with robocaller and 4, 4 drop minions on the board, I don’t think quasar rogue able to do that.

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I almost put it in the rotation today, but I don’t have Griftah, and I didn’t want to do experiments on the netdecks with high win rate.

Maybe the deck I was thinking about didn’t even have Everything Must Go.

I played a weapon rogue though (it won).

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If you like quasar rogue, griftah might be a good craft, it is a good card to close out the game if you happen to get mind control or 6 damage. I heavily recommend that card if you enjoy playing rogue.

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Maybe, but not on this call.

Because that’s what they do.

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