See it from Mage's side

I have played this game since October, 2013.
I gotta’ say the logic behind Team 5’s “balance” decisions is unfathomable to me.
As a single class player, I see what I think is a great deal of hypocrisy and double speak.
I remember how minion reductions were too good for mage, but they aren’t too good for other classes.
I see how spell cost reductions are too good for mage but not for other classes.
I remember how early game scalable tempo minions were too good for mage but again, they’re fine for other classes.
I remember how massive draw was too good for Mage, but it’s acceptable for other classes.
Giving individual and blanket stats to other classes is balanced, but giving
Mage an affordable way to remove them isn’t.
Cheap secrets are too good for mage, but ok for other classes.
Giving mage lethal delay is too good, but it’s fine for other classes.
In this meta I see multiple deck styles and classes using mechanics that mage had at one given time, and all of them were nerfed, or removed because they were: “too good,” “not interactive”, “unfun”.
And in my view the pattern continues.
Freeze Mage was one of the most hated decks ever, but it is ok for other classes in the next expansion.
Maybe instead of always attacking Mage, players could consider everything Mage doesn’t have and players have to find a way to win in spite of that?
They don’t have deathrattles.They don’t have taunt. They don’t have value minions, they don’t have lifesteal or other heals, they don’t have charge, they don’t have rush.
Has it occurred to anyone that mage doesn’t have one single keyword that is exclusive to it?
DH gets Outcast. Paladin gets Divine Shield.
Mage? Everything that Mage has is shared with another class and they generally have a better version.
So maybe, just once in awhile, consider what it feels like to have every single winning mechanic taken from your class, only to see it used in another, and then be told that it’s somehow different.
I would be hard pressed to make a distinction.

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  1. It’s useless.

  2. Please nerf It more. The losers are still losing to me.

Maybe with runic orb costing 4 they gonna have some chance.

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Good sir,

Remember last expansion?

These Mage haters never tire. They continue spouting their balderdash when it has been clear for some time that Mage is as harmless as a 2 toed tree sloth.

They cannot abide; will not abide; a witch to live. Remember this now, for they will continue to bleat like a chained dog in sight of a mouser. This new Big Mage that’s being promoted will be as detested as warm American beer that tastes like outhouse water.

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Would be Fun If It wasn’t?

I try my hardest to see your point of view, Mallenroh, however, you intentionally ignore all arguments made toward you that demonstrate that your class is hardly tolerable to play against. When dealing with a video game, fun is paramount. You disregard the unfunness your counterparts experience.

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Don’t ever speak to me like We don’t both know what you did.

Forgive me here but I have to. What did I did I do? That really confused me. I’d really appreciate a reply, (and I still consider you) my friend.

I Just not know how we ended with such a view of fun.

Atleast in my time(I near my 30’s for who doesn’t know) actually compete was the fun and even taking yourself against all type of players was the pinacle of It.

Nowadays people not only are weak minded but also prefer to try to get others down rather than forge their way.

In other words their concept of fun is lame and not fun at all.
Just some ego massage that try to cover the fact that they have no hope in their own capacity.

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There is quite a lot of “green is always greener in the other side” in the OP.

Especially if you are talking about the early era of 2013+ and before the advent of “modern” hs with heros and such.

If “tempo minions aren’t allowed for mage” , as an example, I wonder why it took 5 years for mana wyrm, one of the best tempo minions ever printed, to be nerfed.

And etc

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@MirrorShroud, this message has no ill intent. Could you please tell me what I did, man? I feel terrible and don’t know why.

Mallenroh, I hadn’t talked to anyone in days. I don’t see how there’s anyway I said something that hurt you. If I had, you must know me by now that that isn’t me and I feel horrendous about that.

80>20

Mage is overplayed and that’s a problem because, as they stated, people who don’t play mage stop playing the game as much when they have to face too many mages.

That’s the explanation and it’s a rock solid reason to nerf a deck - losing your player base.

The other thing that is just totally whooooosh right past one’s head in this deal is that the game isn’t designed for people to just play a single class forever. If one class isn’t doing it for me, I just play something different.

The new f2p system has dramatically improved the ability to do exactly that. I have played a stack of decks this year (even if I was short some legendary cards to make them perfect) including quest mage.

I understand how it feels to mages, I really do, but the needs of the many will always affect the game more than the needs of the few.

Don’t play into the drama, friend. Dropping mysterious accusations and holding people in suspense isn’t worth your time and effort. If you’d done something then that person should directly and privately address it with you rather than vaguely call you out in a public forum. Seriously, don’t let it get you down and wait for them to address it with you or move on.

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So Mage players; who have paid their money in the same good faith as everyone else, should just accept the fact that they cannot viably play what they have paid for because Team 5 thinks it’s bad for the product.
God what a crummy business model.
It isn’t mage players fault that mage is the opening f2p class and it isn’t mage players fault that Team 5 made the deck they did.
Punishing paying players for ineptitudes and shortsightedness in their own design makes no sense at all.

1 Like

Not only Mage, at least card from your class didn’t get ban, you can still play a weaker version of your deck, Team 5 get sick of nerfing my Seed-Lock so many time and still fail miserably, they then straight up ban it from Wild (I know it’s too strong, imbalance, solitaire, Boring to you all but not to me).

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And like I said: Who’s fault is it that deck exists? That it feels bad? That it performs too well, or is too popular?
This is the only company I have ever had any dealings with that punishes it’s customers for playing what they are given, or what they can afford, and are then made to feel as though they did something wrong, that somehow the imbalance of the game is THEIR responsibility.

This is the fault in your logic. There is no game called Mage, you’re playing Hearthstone, which includes ten classes. This is the inconvenient truth that you willfully ignore when you salt the forums liberally with your mage diatribes. Your anecdote does not generalize beyond a small handful of people who don’t play any class other than mage.

You didn’t pay to play mage you paid to play “Hearthstone” just like everyone else.

It logically follows that the majority of hearthstone players would be the target audience for blizzard, especially when persons are willing to play complete garbage mage decks simply because mage, ensuring adequate representation on the ladder regardless of power or logic.

How many shamans were running around when shaman was utter garbage? Even when shaman was insane good it was under played. Same for Paladins.

If the only reason you play Hearthstone is mage and mage sucks, then why do you continue to care?

It’s apparently brilliant, though, because despite how utter garbage yada yada yada, you’re still here.

Well played, evil Blizzards, well played.

We just play something else, though. No one was punished.

And on that note, I should extend a sincere “Thank you” to those brave souls who continued to play a garbage deck because, through your selfless sacrifice, I was rewarded with full dust for the mage quest, which allows me to craft something fun next expansion.

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Dude what? They made a thing, then they decided because of the volume of community complaints that said thing was counterproductive to the fun of the majority. They’re not punishing you for liking it lmao; they’re listening to people who have a different opinion–it happens that an enormous number of people hold the opinion that opposes your own. I haven’t seen a single Blizzard rep accusing mage players (which is another thing I take issue with–not everyone is a “Class Player”. Some just want to win on ladder) of being responsible for why the Quest Mage deck needs a nerf. It needs a nerf because it stifles other strategies to a ridiculous extent. They have data which shows this.

There’s no need to get out of scope with balance decisions.

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If Mall took his own advice, he could try to see it from a perspective other than his own, and see balance changes as not a punishment toward “mages”, but a reward for the players a as whole, as they will get to enjoy a hopefully more balanced game.

Most normal people see balance changes from a game company as a good thing. Balance patches means devs are continuing to support the game. At the very least, it’s a sign that they didn’t just take your money and ran away.

Sure not every change is good, and it’s annoying to say the least if your favorite thing got nerfed, but that’s the price you pay for having continued support. It’s like democracy. Democracy does mean sometimes people you don’t like win and things you don’t like get implemented. But that’s the price you pay for being able to vote at all. The alternative is some variation of dictatorship, where you basically pray that the dictator/one party government cares about you and yours.

I know Mall prides himself in not complaining for other classes to be nerfed. But that’s like… priding yourself that you don’t vote. That alone is fine. Freedom to vote includes the freedom to not participate. But if you didn’t participate, don’t be surprised the results isn’t anything you wanted.

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More balanced game nerfing a tier 3 deck.

:clown_face:

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Another example of someone who cannot see perspectives other than their own.

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while there´s no denying mage gets the short end of the stick far too often…the complains about Questmage were in the right as the Deck had horribly polarized matchups and was just really bad for the game overall.

i think as mage players we´re better of without it (also it would just keep the new fun mage cards unplayable).

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