Unfortunately in wild I haven’t seen Sargeras played against me much because everyone jumped back on disco warlock. Would be nice to play against some other control decks instead of hyper aggro. I enjoyed playing against Sargeras even when I lose. Symphony could probably be brought back to 6 mana if things get really out of hand but the Symphony Sargeras combo feels like it belongs. Without it board presence can be way too overpowering and in a lot of matchups you can’t wait until turn 9 to play him.
Odyn feels strong but I find disruption can deal with him. I think he should be nerfed but I won’t cry if he isn’t.
Let it be known you could add a 9 mana spell for Priest that reads:
‘Summon a portal that summons 3/4 Imps with Taunt at the end of your turn’, and it would make Control Priest a Tier 0 deck again.
Of course Warlock doesn’t have the Control tools that Priest has, but it puts into perspective the power of such an effect. And that would be without the 6/12 body that you get with Sargeras.
Honestly, the most correct nerf that Sargeras needs is making the imps 3/3’s with Taunt.
4 Health is way more annoying to deal with than people make it out to be.
I think the annoyance aspect is why its two health and taunt. Then you can’t easily clear them and have to figure out how to play around them each turn. If you run out of options then gg. High rolls have always been a thing that wins games.
Priest has been high rolling cards since day one. Turn 5 game over, yet that is allowed.
It helps a lot yes, but doesn’t really shut down warrior, a smart warrior never uses bladestorm early vs warlocks. Thaddius/Control lock does farm warrior though.
You said it, Warlock doesn’t have the control tools priest has so he should be allowed a stronger control card. Also I’d rather have Sargeras nerfed to 10 mana, rather than touch his abilities.
Forge of wills to 4 mana (losing the 3 mana forge of wills into 4 Anubisath is pretty big), Sargeras to 10 mana (coming down 1 turn later gives warrior 1 extra turn to otk and also gives more time for aggro decks to finish the job) next nerfs/buffs round and I think Warlock should be fine. They should also touch curse Warlock a bit, because I never liked that deck.
Depends. If your opponent has multiple 11/11s on the board and you lack Brawl, you’re not going to eat 22-33 damage just so you can save your Bladestorms for a turn that won’t come.
Warlock is pretty defined by “if I got the nuts this game I can’t lose” and that’s really all there is to it. Warlock can high roll hard enough where you realistically can’t win again it with some decks no matter how well you play. Priest is really the only class that can reliably kill a warlock who gets a jackpot.
I already said Thaddius/Control farms warrior so dunno where this comes from. Warrior can still win pretty easy vs curse warlock if you play well (saving bladestorm).
Please direct me to the data you analyzed that told you Odyn Warrior was the best deck as you claim. I can’t find any such data to back your claim. Did you just make it up?
Dio never uses data for his claims, always conjecture.
Also after playing a bunch of curselock, I feel the need to say that some priest decks DEMOLISH me. They steal my Sargeras, they keep their hand full to prevent curses from being useful, they control the board against anything I try to set up.
Warriors are like, mostly free wins as a curse lock though. They just have very little in the way of dealing with what I do, and god forbid I disrupt Odyn.
This might just be a skill issue. No insult, just might need more experience with curse lock vs Priest. Curse lock should almost never lose to a Control Priest. If a Priest is keeping their hand full, they aren’t answering the board state. Force them to answer the board state even with just 1 card and they can’t get back to a full hand. 1 curse at a time, max your curses out. I find it near impossible as a Curse lock to lose to a Priest, but bad draws can happen where you just have lots of curses on bottom of your deck. Honestly, the only hope a Priest has to beat a curse lock is to quickly draw their Svalna or have breathing room to play Ignis and hit the armor windfury 10 mana weapon. Other than that, there’s no way to out heal the damage, it’s literally impossible to do so. You’re doing MINIMUM 45 damage that can’t be prevented. Then you hit them with double Drathir for 12 damage to face. It’s almost impossible to heal up and stop it.
This is basically what happens. They always get their Love Everlasting (can play the curses for 0 if they want), they get their Svalna on 6, and they can refill their hand even after answering a board.
Probably just confirmation bias. Same thing like some guys on this board claim SoS always discounts sargeras.
I’m finding that playing ETC in my decks now is almost necessary for the mirrors and other matches. I’m packing it with a Viper, Theotar and Immolation. Immolation seems to be the best ATM with so many greedy decks. You can really catch players who mulligan for the greed.
Yeah, I can tell you that being able to play Love Everlasting AND Svalna in the SAME GAME only happens like once out of every 20 games or so. Everyone might think it happens all the time but between the draws, the pressure, the ability to be able to play Everlasting and keep spells rolling while you get to Svalna doesn’t happen nearly as often as people think. I don’t think I’ve gotten those 2 off in the same game in the last 15 games. Aggro pressure is too strong to be able to play Svalna, and OTK combo stuff doesn’t give you that breathing room. Curse Warlock most certainly is hard to play Svalna because you’re constantly having to keep your hand full and ditch curses. If you don’t ditch curses, you’ll be taking 90 damage in the course of the game. Can’t afford that at all.
Yeah, lots of Warlocks are using this as well and I don’t blame them. Every single Warrior/Mage I come across keep Odyn/Sif in hand on mulligan.
Honestly, I think warrior mains will see that until Warlock is out of the meta (unlikely given it’s had meta relevance), Starfish will have to be sided decked in order to deal with Ooze’s and Sargeras.
The annoyance factor is no other Titan has a persistent ability for the rest of the game. The portal should be deemed a “location” subject to destruction like any other location. Then it would be fair. But don’t count on these Devs to know how to balance the game.