With DH nerfed it’s time for the clown fiesta rogue decks to emerge again. These decks are pure RNG taking advantage of zero mana cards and card creation. The fact that DH was so popular hid the fact that Galakrond Rogue got even stronger this expansion.
Against mid and control decks rogue has all the tools:
- create endless minions which in-turn creates more endless spells and minions
- effectively draw 0 mana cards for roughly 30% of their deck
- now with primes being 2 mana they can seemingly summon legendaries easier from their summon lacky
- can send back any big minions you play with +2 mana making 9 and 10 mana minions unplayable
- can beat fatigue by finding the togwaggle spell that creates copies of a card and shuffles them into their deck
- can create poison minion from their secret to negate any threat you play
- can draw through their deck quickly making Alex and Zephrys active faster
- has such easy ammunition for Faceless Corrupter to transform into a rush minion
- has magical abilities to always start with Pharaoh Cat in their opening hand
Between DH and Rogue, I have no idea which deck better highlights the issues Blizzard have of making a balanced card game. The issues are just so extreme that i don’t know if the design team is doing it on purpose or that they really are completely clueless.
16 Likes
Well rogue is fine example of how busted is unchecked mana cheating and card generation. Add card draw and voila.
That doesnt mean DH set is balanced either
3 Likes
And Pharaoh Cat’s best owner seems to be the Generous Mummy.
Rogue isn’t in the same power level DH was before the second nerf, and there’s more than one class that counters it.
Is it possible that Rogue gets nerfed down the line? Maybe. But we can continue this rabbit hole into infinity, oh who could have imagined giving Druid all that ramp would do? Who could imagine giving Hunter all that face damage?..
At some point Libram Paladin is the OP deck people complain about if you nerf enough cards.
You won’t find any difference in MTG either. They also narrow down to 3-4 decks at the top of competitive events.
4 Likes
I agree with Marcos above, Rogue also has counter classes, Druid and hunter for sure. And if you wanna talk card generation, have you played that warlock deck with that hand of guldan, that is the next deck I think I am gonna try soon
Both of them will ruin hs.
dh can cause huge face damage using less mana. rogue operation is more complex but rogue’s galakrond (0 mana cards might always be problems i think) has more powerful ability to comback. Also lackyes as u said used more flexible for rogue.
should every classes have pros and cons? so wut is dh disadvantages?
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DH can’t stop you from doing productive things with your life. Take advantage of this weakness because I’m sure it will be nullified in a future expansion.
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That actually doesn’t sound so bad. If libram paladin is the most OP thing in a meta, then you know the meta doesn’t have a lot of degenerate stuff. 
2 Likes
I rather play against Rogue any day than playing against DH. At least Rogue takes some skill to pilot unlike DH just curving down everything and going face.
You have to be joking, DH still way OP. Just faced another one on rogue and after getting through 14 secrets, killing all my minions, maintaining hp, he wins in 2 turns, that’s fair and balanced isn’t it?
Well, rogue still have counters, Hunter and Druids keep rogue in a Balance spot, they cant keep up with The pressure, rogues also dont have any healing except maybe getting a Khartut from Pharaoh Cat once în 10 games, also they dont have any board clear, except Kronx but that requiers Galakrond to be played before and you give up on something else most of The TIMES, and also cleara your board. DH HAS BOARD CLEAR WHILE ALSO HITTING YOUR FACE AND SETTING UP THEIR BOARD effect immediatly. Heal? They have better healing than priest sometimes LOL. Sometimes they hit you 20 damage a turn trough all your taunts while healing The same ammount with lifesteal. Also rogue needs some brain to be played, not like DH were u just play stuff from your hand and continue to hit face untill you win
1 Like
Pretty much.
All the Face Hunter players just moved right over to the new SMORC with card draw class.
Like, at least rogue class always had this trademark, getting cards from another classes, it s something specific to The class, always been and IT lacks other things. While DH has 80% of every mecanic and nothing specific to it. And also remember that rogue has cards from all The expansions getting all those combos and abracadabras, while DH is so strong with The first set they got. În my opinion i d rathar play against rogue anyday
It was a few years into the game before Rogue picked up the Burgle effects. Priest is the one that’s always done it, copying cards and swiping minions from the board.
And yet somehow Rogue has received more cards supporting the mechanic. Cards that work differently if you have cards from another class in hand, cards that get buffed if you have cards from another class in hand, cards that reduce the cost of cards from other classes in hand.
Rogues gets cards like Henchclan and the fox, Priest gets a Legendary with the same effect and worse stats in Madame Lazul. Priest has to play a guessing game to get a card, with Glimmerroot or Envoy. And Rogue doesn’t have to sacrifice card draw from their own deck, damage from hand, or tempo plays. Rogue only gives up aoe compared to Priest.
1 Like
lot on that list seems made up to me
like the pharao cat
the secret negating any threat
primes being 2 mana doesnt mean theyll get them easy the lackey doesnt work like shaman weapon it isnt restricted to legendaries
Not saying rogue isnt a problem but you’re acting as if those minimal nerfs are going to take DH out of the top at the meta.
After nerfs the class is still at 53% wr simply because nerfing sact pact was a bigger deal than all of the nerfs it got last patch combined, now they can run 2 of the DR 7 and theres no easy way to remove it for 0 mana anymore.
1 Like
personally I dont agree with you, i have 18-4 score against them, with zoo lock, nothing special. Dh is the real cancer (still).
I mean, by that logic, Demon Hunter hasn’t been a problem since Day 2 of the expansion because I got to Legend on the back of a good match-up against them.
Just because one deck beats an archetype doesn’t mean that archetype isn’t a problem. It’s about what it does compared to the entire ladder. If Rogue’s numbers are oppressively high, it’ll get the nerfbat. And it is significantly weaker without Leeroy. I’d still like to see all the “Draw X Cards, Reduce Cost to 0” receive a nerf. It’s just really frustrating to play against, and it’s bound to be the backbone of all Rogue decks for the remainder of the year.
2 Likes
Agreed 100%. I mentioned it in another post, which, after the edit, I’ll link.
SURRRRE. Why not? Make the game completley balanced like chess. Then, only a single mistake will make it so you can’t recover if the opponent catches it and plays perfectly. THAT will DEFINITLY make the game fun Rolls eyes
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I am literally going to put Hearthstone down for a minute if I get ShadowJeweler Anar again I just can’t, this meta is disgusting, I have fun playing against DH but Rogue is just disgusting, mage is just annoying and Priest is annoying go figure that’s the meta. So climbing is no longer fun cause when I win or lose I just find myself disgusted with what my enemy is capable of, no skill, no synergy, all RNG and passive control decks.