dont u guys feels that with the new meta and new core and rotations almost all the whole rogue “Style” get lost ?
i mean, the whole meta is now like an aggresive plays or stacking armor aka aggresive pirates rogues, mecha mages with AoE OP Sharks, paladins or Warriors with a lot of armor gains
i mean that the rogues looks unplayable for me already, the pirates are weak minions, they synergies okay with each other but overall its just a low-medium cost poor minions aggro plays and nothin very interesting
with the rotation Rogues NOW lost almost all their DRAWING and tempo plays for combinations etc, and its SUCH SLOW atm, every game is like 10 turns+ games easy and losing end game cuz in lack of strong minions or spells
for me This class is dead now, and the only viable decks are the booring pirates aggro style or BOORING solitaire quest ehhh
the poison/weapon are killed, secrets killed, deathrattle get ZERO support from minions and got only bad spells with Smoke Screen on the head which are really idiotic, why the hell they dont finish to support this archetype and give Rogue 2 new viable minions with deathrattle i cant understand what they have in mind giving a spells to support no minions or crap/old minions and nothing new…
srsly this class loses its vibe now, and has only shadowstep as a core integral trick, all the whole other plays are a booring mess, and even the unstabble Burgle rogue gets a huge hit cuz of the lacking of card draw mechanics and tempo making every games now very LONG…
these cards need to be changed:
-Hench-Clan-burglar lower the stats of it or let it be a 3 cost mana ATM, cuz for a 4 cost its TOO SLOW to be properly used as a rogue who needs a low cost minions with good battlecries and combos
-Azsharan Vessel should have a different secondary effect instead of booring repeat of summoning 2x 3/3 pirates with stealth ehhh
-Bootstrap Sunkeneer for a cost of 5 mana is sooo HIGH and SO SLOW to play srsly, its should have lowered cost to 4 and even lower the stats in compensate, cuz a 5 mana single remove minion who doing nothin is useless for rogues and lost tempo plays…
-Blood in the Water, another over costed SLOW SPELL which have only any sense with Swiftscale Trickster and nothin more cuz its pointles without the minion…
-Pufferfirst, dealing a 1 damage to whole enemys while need attack with a weapon its aother joke cuz its useless and probably DO only 1 action cuz it will be killed next turn, and comparing this joke AOE to for example mage sharks whos can spamm easy 3± per turn with the lowering cost minions spell, makes pufferfist effect kinda WEAK… this card should DEAL 2 DMG AOE cuz its still only 1 action/weapon hit per turn to activation, and rogues are still lacking to aoe spells and protection, which makes them even more worst in actuall poor aggro vommiting meta…
for me the problems with rogues now, are the dealing with wide board of enemy aggros where the only defense to this are using our aggro pirates to kill it, while still slowly looosing due to lack of AoE spells and having only single pseudo removal pirate which COST 5 MANA + no healing abbility and low draw makes the gameplay wise booring and typical aggro “spam” to deal with enemy minions or get killed…