Returning player, help!

then maybe you should take a look at few plays of darkglare lock…malygos druid and c’thun rogue
turn 1&2 drawing cards
turn 3 coin into the guy drawing 2 minions
turn 4 0 mana spell into that same minion if anka//thun weren’t drawn
mecha thun turn 5…drop anka to make thun cost 1
Mechathun turn 6…drop thun…drop broom…prep into myra unstable element…secret passage…otk complete on turn 6

malygos druid got a similar sequence to pull in on turn 6(do i have to shove the sequence down your throat like i did with mechathun rogue ?)
and Darkglare lock can pull it on turn 5(board fill + lockdown opponent mana)
then use all the minions on board that were impossible to clear due to loatheb
effect on turn 6

seriously…stop making me repeat

EDIT: Tickatus…blood of ghun…and secret mages may not be turn 6 kill but the long term effect is too powerfull vs control//mid-range