Report option: stalling or quitting

Chess .com has a report option for an opponent who stalls/quits - just makes the game less fun. Hearthstone needs the same. Even if the team is too swamped to take action on each report, the ability to make the report returns some agency to the aggrieved side and perhaps is a deterrent to the staller.

Thanks!

1 Like

Why would you report someone for quitting the game?

Besides chess.com uses the official Elo Rating System. That’s completely different from Hearthstones internal MMR system. It makes sense that they have more options to report and rate a game. You can’t apply that 1:1 to Hearthstone.

2 Likes

Probably the DUO battlegrounds?

Says who? The game is a black box and for all we know it may use a modified Elo rating system. In fact it’s most probably an Elo rating system because we can explain with it the behaviors of HS’ match maker.

E.g. Elo rating algorithms have a K factor that if you set it too high the MMR changes too fast; e.g. a short win rate would make you lose too easily; a short loss streak would make you win too easily.

I’m pretty sure the K factor of the HS MMR system is pretty overtuned; it’s frankly blatantly obvious and obnoxious; you can’t have a single 2-win streak without losing easily and vice versa.

There are only 2 opponents. Chances are you’re going to lose. Or win. Hearthstone isn’t a game where you expect to win everything. People play to have a higher than 50% win rate. 2 wins and 1 loss is a win. You’re ahead of the curve.

You’re not playing randomly. There is an Match Making Rating system behind the scenes. The more you win the higher the MMR and hence the more likely to lose and the more you lose the lower the MMR and hence the more likely to win.

The MMR algorithm can be adjusted to be aggressively changing or not. I believe it’s aggressive in this game with a goal to cause a ~50% win rate ASAP.

Most 1v1 games’ mmr is some variation of elo. For instance, chesscom uses glicko and their competitor lichess uses glicko2. If their parameters are adjusted towards aggressively forcing 50% WR it’s probably to combat the smurfing problem. Even the smurfs were complaining about running into other smurfs. It’s not symmetrical either; they announced a change to their mmr system a while ago that caps how much mmr you can lose in a season.

1 Like

Yes, that’s the point I was making. If the system is set up to give you a 50% win rate then your goal is to beat that rate by winning more than the house is pushing you to.

2 Likes

Sooo you’re upset that someone rope burns and takes their allotted time to make plays… and you want those players punished? And those who quit as well?

Pardon me while I laugh my @ss off.

So dear comedian, what about those who get DCed due to this stellar company’s awesome programming skills? They should be punished too, yes?

2 Likes

True, Chess uses skill and skill based matchmaking, Hearthstone uses no skill rigging algorithm instead

That’s very insightful because it sounds plausible. However it hurts everyone else too who are not playing a lot of games. I had read that Elo systems are often aggressive at changing only when a player is not playing a lot of games or when they are a new player.

It’s pretty obvious to me who doesn’t play many games per month that HS has an aggressively changing MMR.

Basically it seems extremely easy to me to lose after 2 or 3 wins in a row or win after 2 or 3 losses in a row.

Different people like to play different ways. Same as chess. I have suggested it before, they could just have an option next to the play button, a tick box, to say you want to play a timed game. Each player has a set game time like in chess (speed chess, is that the correct name?). Maybe 7 or 8 minutes, 10 sounds too much.
If you like to play faster games, tick the option and the game tries to match you with similar players, if it can.
If you like to play slower, or have connection problems, don’t select it.
This obviously won’t solve the quitter, but definitely the staller.

1 Like

I agree the game would be better if it had a “10 minute” game option where each player is allotted 10 minutes to play the game (so each match a max of 20 allotted minutes), and to make it work properly the timer stops during animations. The rest of the time can be allocated to “thinking” or “going afk” or whatever else people do

Having the timer stop during animations is demonstrably far beyond blizzard’s programming capabilities, so even if they decide to implement a chess timer, that part of the feature isn’t ever happening.

1 Like

Nah, it’s just that they don’t have the will to do so. Or that the finance suits don’t let them despite it costing pennies on the dollar.

imagine wanting to report someone for quitting because they dont wanna play against your cancerous as deck xD