The devs said anything about this? The Reno card will be unnerfed when left Standard? Asking because if not I will not craft again because the time for Standard is running out.
With very, very few exceptions they unnerf cards when they rotate to Wild. I donât know specifically about Reno, my gut says it stays mostly as it is.
Cards that get a functional change donât always get reverted on rotation. Since Reno had a couple significant changes which were more than just ânerfâ it might fall into that category. Just like I donât see them reverting Boomboss.
My guess is they drop the cost back down to 9 though. Entirely speculation on my part.
I could see a partial revert - current effect, 8M - but not a full revert.
I am hoping they announce a change to all highlander cards for the no dupe start of game effect though. Decks that are draw heavy shouldnt be able to get the highlander benefits.
Excuse me, whatâs the rationale behind that? âUnnerfedâ cards are usually not eligible for a refund anyway, if Iâm not mistaken.
No complet unnerf pls, but Set him Back to 8 Mana would be great.
I assume itâs not a dust question. Just whether to craft the card to actually play in standard for a bit before it rotates to Wild. If they only want the original version for their future wild decks, it wouldnât make sense to craft at all since you wonât get the dust.
I kinda get what they are asking, I just donât think the information is knowable until they announce rotation.
They can full revert it to original as long as it reverts all the way to the original and becomes a deck check instead of start of game.
Renoâs effect wasnât so bad when you could stuff their deck to negate it.
And they should NEVER make reno effects start of game. Ever. I donât care if draw heavy decks get them in wild. If this becomes meta they will be easily dealt with in wild.
I assume itâs âReno sucks in current formâ question, actually.
OP will craft if it reverts and is playable again.
Yes, what I said with more words
If I have sure the card will return to the original effect for 8 manas I will craft, it is crap for the time left in Standard, but good enough to play in my highlander decks in Wild.
But if remain in this disgraceful state of overnerf then I will lose my dust, better donât risky.
Thanks for the replies.
I think alot of cards might get unnerfed before they go to wild i dont know if some cards dont get unnerfed when they go to wild has there ever been cases where cards go to wild nerfed ?
Well, no matter, weâve got the answer below.
Understood.
Well, if you wanna play it in Wild in case it gets reverted, I suppose youâll have to wait, and thatâs it, for we donât know for sure now.
PS
Oh, almost forgot one small thing: thereâs also a possibility that Reno will be in the next yearâs Core set â we donât know, but if it came to pass, thereâd be no need to craft, even. Thus, Iâd wait.
Yes, they should. BUT they should do it RIGHT. It should be both start of game (so only highlander decks can run them) AND current deck (so counterplay exists).
Some people have the misconception (like Boreas) that Reno was changed to start of game so Plagues didnt counter it. Thats wrong. Reno was changed so the only highlander decks would work with Reno. They just did a piss poor job of it by making it start of game only, not start and current.
Nerf reversions on rotation is only a new thing, the last 1 or maybe 2 rotations, and only for cards that werent problematic in wild as well. Before that everything rotated in its nerfed state. Reno was a problem in wild as well, so is unlikely to receive a nerf revert.