Reno still needs to go

Said it the day he was dropped, still say it now. Reno is one of the worst designed cards in the game. He does far too much and just isn’t a fun card to play or play against. Please just nerf him, remove him, doesn’t matter. Just so long as he is changed into a interactive and fun card. Rather then a one sided nuke, that stops you from playing the game for a turn, and has a broken hero ability on every side of the die.

5 Likes

It’s fine.

Half the classes have board spam spells or ways to get twelve copies of something or inappropriate minions.

In earlier times, you would be right.

Reno needs to go as part of a game overhaul. Get rid of these board resets like reno, yogg, whirlpool, brawl, ect. They just enable these burn decks to thrive. Force people to play defense by playing their own minions.

It gets so boring just playing the removal tribal decks. Yay you cleared every board from turn 4 on and did your 4 card 50 damage from hand combo… exciting stuff.

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How many spells summon 3 or more minions?

How many minions discover or create more minions?

The game is in an age of minion spam.

A one-off neutral board clear is not unreasonable.

How many classes have a single card that can summon 5 or more minions? There is that stupid mage spell that minion spams, and they can discover it over and over again.

Death knight has plenty of same. Warrior gets 5 minions with a single card. Druid can flood the board with a single card. Warlock can play Sargaras and get free minions every turn for the rest of the game.

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People need to stop complaining about cards that aren’t in their own deck. Oh, you didn’t like the card your opponent used? You’re not supposed to like it, your opponent is supposed to like it. Stop acting like the world revolves around you and remember this is a two player game.

I’ve played aggro Paladin and I’ve been Reno’d, and I’ve played Odyn Warrior and done the Renoing. The card feels fair, fun and well designed.

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I am “A” okay with Reno as long as it would allow you to have a normal next turn or if not a next turn, let it’s text be destroy instead of remove.

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No it doesn’t, it’s totally out of line with just about every removal in the game. By a factor of 10.

It’s a game deciding removal card, and that’s just silly for a reactive card to be that impactful. it makes it feel like you’re not making plays, you’re just reacting to things. Which is dull.

In terms of design it’s just too cheap, it comes down way too early for how versatile it is at reacting to the opponent’s board with little to no setup, especially in Warrior where all these hard removal effects just compound on each other. You can’t even play around it with deathrattle effects or locations.

It’s one of the biggest contributors to the extremely passive/OTK style meta we’re in. People cannot win games through momentum or solid plays/trading when their board gets eaten and you get locked out for two turns.

If it was more expensive it’d be fine.

Though to be fair, there’s way worse balance offenders right now (even in Reno warrior), turn 8+ cards just aren’t very relevant.

It wouldn’t work with how the card is designed. How do you lock down someone’s board if it doesn’t… actually clear the board? It’s messy.

The only nerf that makes sense is a cost increase.

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I hope you’re an aggro player and enjoy five minute games because that’s what you’re asking for

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I am tired of these as well.
How many times do you need to kill your opponent’s health in order to win?

build a board to try to force reno out before playing sargeras or use sargeras as bait

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My rule against slow warlocks is: don’t use reno until you see sargeras…

Board resets should not be available to every class. Reno and warrior Bran need massive nerfs if they’re to remain in standard, along with massive, backbreaking, playstyle destroying nerfs to sludgelock.

3 Likes

As I said in my post " Its not fun to play with or against". Since clearly you didn’t read it, or cant understand English let me explain. This means I play the card as a part of highlander warrior and the card is therefore not only in my collection, but in a deck I play. I win half my games I get Renod. Still think the card is cancer for the game.

If you wanna be a big boy and have a conversation come on back, otherwise stay in your basement and let the actual players talk about balance.

So the only acceptable strategy is tempo, everything else is

and

gotcha

But i think it is fun to react to things, hence the card is not dull for me, hence it is very subjective.

There’s nothing to talk about. We have the stats and if you disagree with them you’re wrong

  1. Requires 1 of each card to work therefore very low chance to get it

  2. Easily disrupted by just shuffling something into the opponents deck

  3. Turn 8 required in a meta where most aggro decks end the game on turn 4-5

  4. Usually you can’t play squat after it due to its high mana cost unless it’s played on 10 with a hero power in that case it’s no different than brawl/nether etc.

List goes on, the card is fine the only thing it absolutely stomps is aggro decks (If you let it get to turn 8 you lost anyway) and bad plays where you dump important cards out uncaringly. Aggro decks have a very good chance vs reno and otk decks stomp it since they dont care about the board.

2 Likes

It is a 2 player game which is what most seem to forget. Cards that stop the other player from playing should ALL be eradicated from the game. I just played a game against a DK of course, who chose to fill his field with poisonous minions. The only thing I could do was concede and on to the next game, but something similar happens game after game. The skill has been completely eradicated from the game and it is all about who gets to spring the trap first. I do not find that entertaining. Blizzard seems intent on completely destroying the game.

Okay, let me put it another way then.

A more objective way.

If your opponent is threatening lethal. And they have… let’s say a Mountain Giant, 2 Bloodfen Raptors and a Sleepy Dragon on the board. You have a Wrath, an Oil Slick, and a Meteor in your hand with 9 mana.

Figuring out how to clear that really matters. How the minions are positioned matters. It’s objectively more dynamic, more skill testing, and far more interactive because so many different choices matter. And it’s still reactive.

If you have a Reno in your hand… nothing matters. You just play Reno. He gets you out of this situation, prevents your opponent from threatening you next turn and his hero power will start helping you outvalue your opponent.

That’s not what I said at all.

I said when a reactive card is this powerful. So when the game is built around catch-all reactions.

This is not my experience of this card. It is a stall tactic, yes, but it does not win games unless you just rage and concede when you encounter him.

I think this suggests maybe someone has played their hand into removal instead of understanding what is coming and playing around it.

This still suggests you are walking unawares into the trap.

So if you could go ahead and win before it is played you would be fine with it?

It does not need to be nerfed.

This is not how data sets work, though. You have made an interpretation based on a set of assumptions, but that does not guarantee accurate conclusions.

It just is not a big deal. I do not understand why people melt down about Reno. It just is not very good. Highlander decks are clunky and lack enough payoffs in the current standard to justify running them. (Warrior being the exception, but not because of Reno.)