As it should be. it costs 10, its strong, and is therefore fair to play by handicapping myself with the highlander style.
5 Molten Giants, 2 4/4s, a 2/2 Bleeding Tree, a 5/6 on turn 4 or 5 is not.
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As it should be. it costs 10, its strong, and is therefore fair to play by handicapping myself with the highlander style.
5 Molten Giants, 2 4/4s, a 2/2 Bleeding Tree, a 5/6 on turn 4 or 5 is not.
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It’s the direction they want the game to go in. Fast and quick games to keep the mobile players engaged.
as a 10 cost card I think it’s fine. It was too strong on 8 though.
80% of games don’t make it past turn 6 now…
so not sure how people are playing Reno today.
they aren’t
almost every reno deck is completely unviable, only two exceptions being HL Druid (which is just worse Dragon Druid) and HL Shaman (which is T2 bordering on T3)
its still lowkey too strong xD
the real nerf they shouldve added was it DOESNT force you to have 1 board space. Its crippling and you cant comeback from it.
IMO it should be 8 mana but a full symmetrical effect. I’d be fine if my opponent couldn’t use it to clear taunt wall to push lethal with a suboptimal board.
It’s cheap on the druid because half of the games they ramp up too fast. I was seeing that deck in the tournament yesterday and I was wondering why not more people play that deck.
It’s more likely that it’s a waste of time to have 2X or 3X the time per game than that the win rate is bad.
The card’s effect is toxic for the game’s future.
They should’ve leaned more toward win conditions like Rheastrasza and Sargeras instead of making OTK the only viable win condition for “control.” But of course, the incapable do as the incapable are.
The card was blatantly overpowered ON PURPOSE; it was some kind of “signature of the expansion” meant to be played a lot by design; I did not believe for a second the nerf patch notes saying “we now realize it was powerful”(they are much smarter than most players figuring it out to not know that already).
In fact it was so blatantly op that I figured it out the first time I saw the card used, and I was extremely new to the game (I started playing regularly when it was released only).
yeah that would be ok too
just losing all locations, dormant minions, and minions, and whatever you call the two legendary locations(sarg portal and reastraza nest)
AND THEN not being able to play anything else? its brutal, espeically when its by turn 6.
The “highlander style” sucks as a design.
Reno is abhorrent and it’s good they nerfed him to oblivion. He should have never been printed.
The more highlander is played the less interest I have in the game.
This is true.
Oh, please God no… Cards like those enable prison control decks far too much because you can run 29 removals and 1 “I win” card.
Control win cons should be things like N’Zoth. A big payoff card for running other notable threats. It eats up more of your deck space, isn’t an auto win, and this can’t be the only way you try to win, which eats up more deck space.
Combo and cards like Sargeras/Rheastrasza short circuit that entirely.
You can’t make this claim.
How many prison decks have you seen in recent history? It’s a long-forgotten archetype at this point, and honestly, many players enjoy it, so it should be allowed to coexist.
It’s not even as bad as you make it seem. A prison deck in today’s Hearthstone is an impossible dream. For it to flourish, the endless value generation in the game would need to be significantly reduced; with nerfs across the board, which, in my opinion, would be a good thing.
Allowing prison decks to exist is a sign of a healthy game. When the game is designed so that prison decks can’t exist because everything can close out quickly, or generate value endlessly something is going wrong.
Rhea and Sargeras provide just enough excess value to let the player wielding them turn the tide and win through incremental small advantages. They aren’t “do nothing” win conditions.
Every non-aggro priest deck… Ever…
Warlock until Reno came out (because of Sargeras)
Control warrior with either Odyn or Brann, even Hydration station ones…
Those are all prison decks, they just had a singular I win card (except control priests, they just steal yours)
No, they aren’t.
What definition of prison are you using here? Just running all removal doesn’t make it a prison-style deck.
All removal and sustain. Zero to 1 thing kills you.
We have had tons of those thanks to lazy designs like Odyn, Sargeras, Rheastrasza, hero cards… Etc.
Yeah, well, this isn’t a prison deck.
It’s just attrition-based control, which doesn’t really exist today.
Trying to win through attrition as a primary win condition is playing at a disadvantage since endless generation is so prevalent.
The decks you mentioned all had clear win conditions, so they don’t qualify as prison decks. They lack the ability to significantly restrict or control the opponent’s plays, and their game plan isn’t just to bore you to death. It’s telling how the game has deteriorated when a deck with a card that says “I win now” can be considered a prison deck by you.
I swear, the only prison-style card in recent memory is Doomkin. I can’t think of anything else that actually impacts the opponent’s plays.
Winning a game should take up a majority of your deck space.
29 “I won’t lose” and 1 “I win” card creates a trash experience.
There’s tons of examples of this design being among the most universally hated decks in the game.
It’s right up there with OTK.
There wasn’t wide praise of the Odyn warrior meta, or the Brann boomboss one, or Sif mages, or wheel lock, or tickatus lock, or highlander priest, or boomsday project warrior, or badlands priest, or quest line priest, or Jailer + Tony decks…
There have been so, SO many decks that run on the control + 1 nearly uncounterable win con made, and they have ALL sucked.
I don’t see your point here because I’ve clearly agreed with this.
That’s exactly why I believe making room for attrition strategies to become viable again (with cards like Sargeras or Rhea) would require toning down OTK decks.
That’s why I’m promoting the idea. Yet here you are telling me you hate both OTK decks and attrition decks. What am I supposed to make of that?
You’ve grouped different types of decks under the same broad term. A Warlock deck that uses Sargeras as a main win condition is fundamentally different from Odyn Warrior. Same as a deck utilizing Rheastrasza as its won condition compared to Sif Mage. Complete different style of play.