I’m pretty sure that nerfing something is not accepting what you have originally built. It’s an admission that you’ve done something wrong. A Renathal nerf is proof that they do not accept players should have 40 starting health on a card, no?
I’m pretty sure I already addressed that when I said the devs don’t see the meta or them nerfing things as signs of failure.
Unlike you, the devs don’t seem to hold what they “originally” built as sacred, infallible, or immutable. What the devs “accept” is the game as a whole, which includes the possibility that cards can and will change (get nerfed/buffed) over time. Even banned in the case of that lock card.
I’ve never made this claim, nor have I given the impression that this is the case.
Comparing today’s power with yesteryear’s power is not holding yesteryear’s power infallible. Comparing today’s power with yesteryear’s health total is comparing how the correlation is off, nothing more.
I never stated we should build everything the way it used to be built. I’ve argued that building things more powerful and not keeping the relationship correlation between power and health in check is the problem.
Then you shouldn’t have worded it as the devs having to “accept” what they have built, as that does give the impression you prefer them to accept yesteryear’s meta over today’s.
My point is the devs accept the game for what it is. During yesteryear they accepted yesteryear’s HS. Today they accept HS today. They accept that things have changed, and will continue to change. It’s almost like they want the game to keep changing to maintain interest. Imagine that.
I’m sorry, but that’s just your reading comprehension and quoting just that part without taking what I said in that sentence in context. I was talking about how things are powerful and health is not adjusted so they have to accept what they have built around current power.
There’s nothing here to indicate that I’m talking about accepting what they built years ago. It’s clearly talking about today’s power and adjusting health to fit to today’s power.
Again my point/quest stands. When have they not accept what they have built?
I think the one who isn’t accepting what the devs have built is you. It is you who wants them to “adjust”. It’s you who thinks something is wrong and that devs should come and fix it.
The devs on the other hand seem find to not only not “adjust”, but do the reverse by nerfing rena.
Oh, and as for powercreeping more and more, that’s one of my other points. We did power creep druid armor and mana ramping. Are druids saving us from power creep? Nope, they contribute to it by either being aggro or combo themselves.
Power creeping health just begets even more power creeping of aggro and combo. It won’t slow things down.
It’s kinda like they see traffic congestion, and they build more lanes and more highways… but they end up with even more congestion, cuz new roads enticed people to drive more.
Or how sometimes you discover more of a resource (oil, minerals, whatever), but you end up using it up faster as people rushed to eat up the supply. Pretty sure there’s a term for it but it escapes me at the moment to look it up…
Glacial Advance is a massive outlier. And I’d argue frostbolt is better than icy touch. Obviously worse mana value, but much better card value.
As I said 2 mana = 3 damage is generally still the standard, but theres like 10 mage and hunter cards that can go face that cost less than 4 mana. Theyre used to be 3-4.
You forgot season rewards, and bronze to diamond.
Yes. But it’s not about the health numbers, in a hard way.
Based on the evidence from immediately after Renathal release. What they didn’t imagine, and are having to adapt to, is the neutral Renathal minion pile that dominated the Nathria meta.
By their own words, from the controversy in the pro scene over the timing of the Renathal release, they envisioned Renathal to be a fringe card in the meta; and were taken aback by its popularity and strength.
Any conclusions from the basis that they purposely inserted Renathal to radically change the meta, stop aggro, and slow down the game is the mistake.
The correct conclusion is that Renathal got away from them because of limited play testing. And they don’t want the next year dominated by this one card.
What rewards are you looking for?
If you use an aggro deck (cheap) to rank up every month, when do you use the end of the month rewards?
Control like Quest Hunter , whatever druid combo you imagine…
Or atleast it’s what i assume you think since those are the decks who really did rise.
And the list goes on.
Actually competent Control decks really don’t need him.
Agree with this, but more powerful doesn’t have to equal faster.
And this is why I start roping the moment I see someone is playing aggro.