Remove weapons from the game entirely

Weapons are so lackluster in this meta, that not a single netdeck has any interest in countering them at all. There are 3 cards which punish a weapon play. None are ever seen.

Remove weapons, they are fluff.

Weapons are awesome. They create design space and new ways to spice up gameplay. If they’re troubling you, run Viper. Other players may not be running it, but you can. It’s a solid card.

Common · Minion · United in Stormwind · Tradeable Battlecry: Destroy your opponent

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No. Just play a weapon counter, problem solved.

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I can’t be the only person who has that in at least one deck for no reason other than to deal with Cariel hero.

You’re definitely not alone, but you are the minority. From what I see, in D-L, it’s in around 3.7% decks.

Edit: Don’t take this as any sort of insult! I think, considering all of the weapons in this meta, it’s actually a good idea to run Viper.

It is a pretty good tech if you have a free spot…tradable keyword is a big deal and also helps with draw. I wish they would go back and apply it to tech cards in Wild and even to Starfish.

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If we go by this logic 10 of the classes are fluff and should be remove because we have in the Shaman bubble just like every meta we have a #1 class that is played the most even if that most is only a fraction of a percent more than #2. Should they just remove the other 10 classes because they are not #1 and therefor the fluff of the current meta.

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Did you read the op?

The point in the op, and it’s a good one, imo, is why are weapons so weak that people ignore them when building a deck?

Not saying weapons are op, saying they are too weak right now.

They are just there to drive other things, not as actual offensive tools.

I still have in memory those giant rogue weapons. Give it another expansion and we might get something.

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That wasn’t very nice. If the point is that weapons are weak (and it probably is after reading your reply), it isn’t very apparent.

… um, okay.

I mean, it was pretty obvious the first time I read it, which is why I asked if you read it because normally you are rather astute. Seemed out of character, like you had just skimmed it and assumed you knew what they were saying without reading carefully.

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Haha. Nah, sometimes I miss things socially that should be obvious. I was also in a match while responding. But, thank you for clearing that up for me.

As for weapons being weak, I don’t know that I agree. I believe tech such as Viper can be, at times, a dead draw. Further, we’re of course not always going to draw Viper when we need it. I think many players (and maybe they’re right) feel that it’s generally useless for these reasons. If tech were somehow improved upon, we’d probably see it more often, especially now, because weapons are popular in this meta.

I don’t think weapons are being ignored, I think anti-weapon tech is too bad/narrow to include in most cases and it’s generally better to run a card that benefits you in more matchups or pushes your own strategy than a card that’s vanilla 3 drop with tradeable against the majority of decks. Another thing that makes anti-weapon tech weak is the fact that most weapons get immediate value and the majority have 2 charges, meaning 50% of their value is often already gained by the time they can be destroyed.

The only time weapon destruction really sees play is in hard control decks when there is an inevitable win condition based on a weapon (Draka for example) that is seeing a lot of play, or in everything when there’s a weapon that’s so broken it warps the whole meta around it (Boggspine Knuckles - Why is it always Evolve Shaman?) when every deck had to run double Kobold Stickyfinger (which was a superior tech to Viper as it stole value, denied weapon deathrattles, stopped them being replayed by Horde Pillager etc) to compete. When weapon tech is seeing heavy play, its usually a sign of a toxic meta.

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Thank you for wording that far better than I can. :stuck_out_tongue:

I mean, there aren’t any that I am afraid of, so I am ignoring them.

We can have some debate about weapon tech, but that’s not really the point here despite what you and killuminati want to ramble about.

Isn’t every meta toxic around here? What makes weapons more toxic than whatever crap stew is toxic right now?

The point was there are no weapons in the meta that merit attention from weapon tech, and that’s a fact.

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What? He’s running cards I don’t like?!? Nerf his deck from orbit!

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Discussion can lead into topics relevant but not strictly about the OP. :face_with_raised_eyebrow: If we’re going to talk about weapons, it isn’t irrelevant to talk about the tech against it, which not being run, is being used as a reason to call weapons weak. That’s why we’re suggesting that the tech we have to use against weapons is unreliable and often not worth the spot it takes.

We need weapons it would take an espect away from the game.

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Talking with Smeet, the OP may be right here. He echoes the same sentiment. I wouldn’t call weapons “fluff”, but would say that they are not (in general) popular nor strong enough to justify weapon tech. Perhaps, at higher legend ranks, it can be justified if there’s an abundance of Bomb Warlocks.

lost a weapon huh which one was ?