Remaining TITANS cards for Hunter: Secrets!





Between MotLK, FoL and TITANS, Hunter got some strong secrets. Definitely makes Costumed Singer even better.

AaBJ seems insane with Hollow Hound. Probably goes into Renathal Hound Hunter.

Absorbent Parasite seems weird. Magnetize it to Hollow Hound!

Bait and Switch seems fine. Good for Barrel of Monkeys.

Titanforged Traps is our second class Forge, and it’s not bad. Can either play it like a normal secret or go for value for no extra cost.

Starstrung Bow has anti-synergy with Aggramar’s Taeshalach, but that’s a lot of attack.

Overall seems like big wins for Renathal Hound Hunter.

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These all look really good. It’s gonna be a great time to be a hunter player, that’s for sure.

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Starstrung Bow on its own seems like potentially a strong enough payoff for running a good sized Secret Package in a Hunter deck.

The question is: what are the best additional packages to round that out?

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I am genuinely excited!

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Always a Bigger Jormungar: Could this be the revival of Banjosaur?
Only problem being: Can Hunter afford to put “Always a Bigger Jormungar” on the Hound Hunter deck which has miniscule amount of card draw? I think not.
2/5

Absorbent Parasite: Too weak of a 2 drop even if there was a Mech Hunter deck, which there won’t be.
1/5

Bait and Switch: Hidden Meaning still looks better because this can be played around more easily.
2/5

Titanforged Traps: This looks strong.
4/5

Starstrung Bow: Hunter is no aggro deck anymore. No real value off of this even if it gets to 0 mana.
1/5

The 1 mana spell is gonna get a lot of hate I bet.

Dropping mukla and playing that is going to be devastating. It’s like mukla has a form of charge there.

Then, playing either of the summon spells with it let’s you do it again later on.

One way to stop hound hunter from otking you or doing massive damage is putting up taunts. This spell let’s them ignore that defensive move.

Great, more Discover BS. Why can’t they just have it cast a random secret from your class or deck? Does this game really need more annoying and unfun Discover cards?

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discover is more fun and lets you choose between the best out of 3 options

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Some scary cards in here, that 1 mana one especially keeps Hound Hunter as a threat next expansion.

Because the card would suck. Imagine spending 4 mana on 2 secrets you cant even choose.

Also, you would feel even worse losing to a random secret as opposed to one your opponent chose.

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Yeah day 1 I’m calling it now the 1 mana spell with Hound gets massive complaints.

The heal will be so absurd that it will put apotheosis + Samuro combo to shame… and that was coming from a healing based class.

This makes this the best heal in the game that comes from a class that doesn’t really heal lol

Best case scenario is 3 1/1s, Hound as a 5 attack minimum, deals 12 damage to face and heals for 27…

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Always a Bigger Jormungar looks really strong on it’s own.

You can combo it with Hollow Hound.

6/5 Star Power.


Absorbant Parasite is cool.

I don’t see a huge use to hard run it yet, but I think it will see play before it rotates.

It’s kind of crazy how many Hunter cards already come with Rush on them.

4/5 Star Power.


Bait and Switch makes Secrets much more powerful in general.

6/5 Star addition to the Secret and Discover Pools, you don’t even need to hard run it.


Titanforged Traps is just good.

5/5 Star Power.


Starstrung Bow looks really good, but idk I think Secret decks are a lot worse as Hearthstone has devolved to renathal discoverstone where control decks curve out and test your secrets.

6/5 Star Power, card. 2-3 mana to deal 12 damage. But Secret Decks probaaaably suck.

2 Likes

Calling it now, Hunter is going to be the first deck to get nerfed. A 6 attack weapon in Hunter that can cost 0 is completely insane, especially in Hunter, and should be a legendary.
Hollow Hound + Absorbent = 15 health restored + Piercing damage good god.

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Ok, always a bigger jormungar might be a legitimate reason to nerf Hound if it has been doubled by Lorthemar and possibly further buffed by hope.

“Here’s my doubled stats lifesteal cleaving rush trample monstrosity”

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The problem with the card is it lets you Discover ANY secret. That includes Mage secrets, which are some of the most problematic and frustrating to play against. Also, having it cast a random secret from your deck encourages good deck-building, something that the Discover mechanic has drastically minimized in recent years.

That feel when everybody except for BRnR Warrior is doing giant minions well…

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Even mish-mash mosher can be disgusting with this… Thank God hunter has no way to make it immune for a turn

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:rofl:

This is the singular most overpowered Hearthstone card I’ve ever seen. It’s “rush = charge” for Beasts, essentially for free. Imagine a card that was 1 mana for +2 Attack and Charge, that’s how stupid this card is.

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Let’s all take a moment of silence for a giant sigh of relief that this isn’t still in standard

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I’m confused though, if my Rush Cleave Beast already attacked how can I target a minion? Are we assuming Deathrattle summons here? Also opponent already dead

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You just make sure you target the other minions that are alive on their end. That’s the beauty of cleave effect. Instead of hitting 3 minions, you can hit 2 and then 2, etc, to maximize damage.

1 Like