Recurring Nightmare Disallows for Others Turn To be Taken

So, this is my first post here, however, this is something that I find ridiculous. The recurring nightmare takes TOO LONG to play out, and, not only that, the slowness of this disallowed for me & my friend to take our turn, so we just got K/O’d and then it went right back into combat to get K/O’d again. EXTREMELY irritating and feels like playing with undead in the tavern at this point is a waste of time if another player can get a recurring nightmare and make their opponent literally unable to play. Like, literally unplayable & not even enjoyable.

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Second this.
The team with recurring nightmare were unbeatable.
After combat and the return to the tavern, it said I had 3 seconds. After loading/buffering the time ran out and neither of us could take a single turn - just to face the same team again.

This is way too OP, and the cherry on the cake are the animations that take way way way too long.

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That reminds of another glitch. Why are the minions shuffled around sometimes for only the first 2-3 hits? It’s as if it’s not necessarily a gameplay bug but a visual bug though.

It’s been like that since they went live in the Titan Expansion. Your best bet against the nightmare is to quit out and log back in. Gives you a full timer bar and completes the combat. It will likely never get fix even though it really does.

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This is very embarrassing for indie company. We’re talking bugs fixed by one-person projects in other cases.

They need to seriously start hiring good programmers instead of only artists.

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This is one fix i really think is long overdue. The nightmare is it’s own specific issue that there has to be some kind of work around. Many players won’t even play this build if available because of the hassle it causes.

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