"Reckless Apprentice" one hit K.O

Playd sins 2017.
I have not meet other players in wild mode in 1 year, that dos not play mage imbue. “Reckless Apprentice” makes it almost unbeatable. Only way of winning against it is whit a pure face deck.
And in “wild mode”, you kind a want to use the entire spekter of cards, not get forced to only use 1-3 cost cards… My main class is big Warrior, so tryed eweryting. Normly my decks win 80% of games, were the class can be any. It can be face and control. But after this imbue keyword ther is not any use of cards over 3-cost. So either you go pirat rouge, or u go imbu mage. Nothing els matter. Can you plees fix Wild Mod to its glory and remove meta.

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The cost of the cards isn’t why it’s killing you, filling your board is

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I said this elsewhere, but a hero power that is untargered shouldn’t be able to trigger per target, example …

the mage starcraft hero has a friendly target requirement, fire at every target and it won activate at all with Reckless

the mage imbue heropower similarly has no target requirement, it still works for every target.

there is a case for it simply not triggering with untargeted hero powers!

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Don’t fill your board. And? Welcome to Wild, where everything is broken, not just the deck you dislike losing to.
BTW, what deck are you playing?

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Reckless doesn’t work with protoss HP because Reckless states “all enemies”, the HP targets a FRIENDLY minion, sorry, you don’t get a full board of +1 atk/divine shield minions

My issue with Reckless is it doesn’t keep pinging dead minions, every other instance of a minion getting multiple pings is they still hit the minion, even if the first ping killed it

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I don’t want it to work that way, plus it would be enemy minions getting the shields!

I was using it as an example to illustrate that some hero powers with no valid target simply are mechanically coded to not work and I think they should apply it with imbue too because a randomly targeted effect simply can’t meet the requirement “at a target” when it is an untargeted effect.

similar to how protoss does not buff enemy minions because the effect is friendly minions so it also can’t meet the requirements of a valid target for the effect.

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“At all enemies” is not a targeted effect, it fires the HP at every enemy, so it activates for each of their minions+the hero

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you cherry picked that a bit?

“Fire your Hero Power at all enemies.”

“Fire at” implies the hero power is targeting

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Targeted effects are anything you PICK a target for, you, the player. That’s why random, aoe, and board wide effects bypass elusive and immune(long as it doesn’t deal dmg). Reckless isn’t targeting anything, it’s just shooting your HP at everything on the opposite side of the board

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I understand the mechanics, I am saying the description does not match mechanically what it is doing.

if it said “trigger your hero power for every enemy minion” I think it would be correct in most all use cases.

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And that’s where the devs constantly fail, the wording, look at wilted shadow, two letter difference has confused many players(myself included) how it works

you can fire volleys of arrows at an army, without needing to target any of them

same goes for reckless,

bad news for you is reckless fires magic missile

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“I fire magic missile!”
“At what?! There’s nothing there!”
“The darkness!”

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Cometh the mage, Cometh the magic.

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This is 100% correct. If you get the warlock hero power you dont draw for every enemy minion.

Bad take. All enemies is not a target. And even if it was, it is already targeting 100% of all enemies, so it is targeting all enemies. Adding more enemies is just more all enemies, not another.

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I’m done explaining how Apprentice works with the HP, and how the mage imbue works, if you don’t understand how it works by now, then I can’t help you. Does explain why the devs are making incredibly powerful combos increasingly easier with every expansion

then why does it work with the scabbs hero power? it says you reduce the cost of your next card by 2, how exactly is that targeting anything?

Legendary · Hero · Fractured in Alterac Valley · Battlecry: Return all minions to their owner

I looked it up and you are correct. This is such an absurd way to program this. I am still in agreeance with Tari though. By the wording of the card i would be more understandable if it were to target all possible targets. As the preposition “at” would imply. Non targets have no destination and there for it would make more sense to not be “fired at” anything. I know MTG is not Hearthstone, but having it work like overload would make more logical sense, and solve a lot of weird edge cases that come up with it. Such as imbue mage.

Or better yet, concede against all mages until the stupid card gets nerfed because now every mage deck plays the same.

Make playing against mages tolerable again.