Its past time to fix this issue. The hero power triggers for EVERY SINGLE minion regardless of it can hit them or not. It should not trigger x7 for any hero power. It should trigger, once.
VERY TOXIC.
Its past time to fix this issue. The hero power triggers for EVERY SINGLE minion regardless of it can hit them or not. It should not trigger x7 for any hero power. It should trigger, once.
VERY TOXIC.
It’s not triggering, it’s firing, that said it should only fire it at each target, like if mage imbued 4 times then only hit each target 4 times
original design was not intended for that interaction, NERF
The original design was intended for that interaction. It’s supposed to trigger your hero power X times, even if you have a hero power that does nothing to minions, in the event that say, warrior randomly got one.
It’s fine to not like it, but this is how the card has always been intended to work with any clickable hero power.
You are making some major assumptions in your statement, ones not supported by blue posts or other definitive evidence.
It is unclear if something like the imbue hero power was considered when making Reckless Apprentice as the power at the time fired a single shot at each target rather than randomly spraying damage all over the room.
I personally believe it should have to check for targets before the next burst, stopping damage when no more valid targets exist. It should target minions before the hero, but if minion two dies from the attack for minion one, then it will not go off for minion two and instead move to minion three, and so on.
It should not do 100 damage just because your opponent had the audacity to play minions on the board.
Unless something changes and it becomes more prevalent, I do not expect them to actually change anything. This interaction will continue to be problematic, though.
It’s worked this exact way with every hero power before. Why would you think it doesn’t work the same way with a new hero power?
The “definitive evidence” is the prior existence of the interaction of Reckless Apprentice with every hero power prior.
If this wasn’t intended, it wouldn’t work with every other Hero power before it in the same manner.
The card was made to work with all hero powers, not just mage ones.
Assuming imbue was some kind of oversight is odd when on release hunters could generate it and use him to machine gun for 16, and in wild you could get the Ragnaros hero power and launch 72 damage worth of 8 damage fireballs….
He is supposed to work with all hero powers.
Yeah, and even worked with other hero powers that didn’t or couldn’t target minions.
If you were warlock and the enemy board was filled, you’d take 16 damage and draw 8 cards and do absolutely nothing to enemy minions or hero.
It even gets more weird than that. In some of the solo campaigns you could do extremely weird things where you draw/discover/resummon things multiple times.
Reckless Apprentice is basically just use your hero power an amount equal to the number of enemies and target each one if able with it.
In fact, there isn’t a single hero power it didn’t work with like this. So to think that somehow Imbue Mage hero power would be different is the weird take. It’s working exactly as people predicted it would on reveal.
You’re playing wild bro lmao
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That was not what I said.
The concepts are far enough apart that they potentially did not consider a 100 or more damage one turn kill from that card. We do not have clarity on it was my point, and that is a true point.
If you are willing to ignore all of the “oversights” we as player identify prior to cards being released, then you can have your point. My reading on them is they really do not look at anything other than their current standard pool in the design phase, which is why they have had to ban, remove, or rework wild cards on several occasions.
And I am sure they looked at all the powers that existed in standard at the time they created the card. None of them do the damage that imbue is capable of in this interaction.
Correct, but the card was designed to work with all hero powers in standard. When it was released there already were alternate hero powers that existed in wild for years prior to imbue that could do silly things with reckless apprentice.
They don’t generally care if stuff is semi broken in wild, as that is supposed to happen when continuously adding cards to a format. This is why Blizz very rarely steps into nerf things in wild. Being broken is the entire point of the mode.
At this point it has been left alone for almost a year in wild with imbue, and it’s like 1% of the meta there D-L. Odds are good it’s nowhere near the bar for being nerfed. At this point they are obviously aware of it, and are obviously fine with the interaction.
They also don’t read these forums (they stick to places like Reddit), so calling for nerfs here is mostly just screaming into the void.
That existed at the time of its creation.
Reckless apprentice was created in 2021 and imbue did not exist until 2025. To say that the do not look at wild in their design and then act like they looked at imbue when they designed Reckless Apprentice is impossible.
To this wider point, they “fixed a bug” two months after it was released where it would allow some minion only powers to hit the enemy hero, which refutes the idea that they considered all the hero powers in their development.
I have included this caveat in most of my thoughts on the topic, including here in this discussion more than once.
I do not think it will get anything unless it becomes more popular, but that does not mean it should be like it is.
You do realize that in wild, at the time of its creation, Reckless apprentice could deal 64 damage with rag fireballs, right?
And that it launched with a scaling hero power that was just as scary as imbue.
The card is meant to work with every hero power. Imbue isn’t an exception (else it would have been adjusted after it first showed up like blizz does every other time new interactions show up in wild that go too far).
You don’t have to like it, but the argument that this is unintended is very, very weak.
I feel like you are just trying to not agree with me to be obstinate.
Let us talk about how rag hero power worked, okay? How much of that 64 damage went to face? Exactly 8. Much of that 64 damage was frequently overkill damage that did not truly matter in the game.
Imbue works completely differently than Ragnaros’ power, and you cannot in good faith argue that they considered the imbue hero power when they created Reckless Apprentice.
You are essentially arguing that the framers of the United States’ Constitution considered nuclear weapons when they wrote the 2nd Amendment, and that is patently false.
It is not. Especially if they already nerfed an unintended effect two months after release that allowed “minion-only” damage to go face, which is why imbue is not like Ragnaros’ power.
It hits random targets, all 64 could go face.
Just like how reckless apprentice with imbue will hit minions.
The only real difference here is that a 1 health minion will only soak 1 ping from imbue but might soak 8 from Ragnaros.
If you pair it with sing along buddy, you are going to OTK with that power just like you do with imbue.
Which is a rather important distinction that makes the comparison not apples to apples do you not think?
It is also much easier to do.
No, not really, because imbue requires considerably more stacking and preparation and is easier to soak.
They both have the exact same outcome if paired with sing along buddy.
If you’ve got 5 minions on board, 12 rag fireballs are being launched, likely only 5 of those are being soaked by the board.
A fully stacked imbue and rag are actually the same damage total. They just spread differently.
So you admit it is a massive difference then?
Because if your minions would have divine shield it is highly likely that your opponent can miss lethal damage to your hero with one but it completely does not matter with the other.
In practice, Imbue is significantly more difficult to soak because there will never be any overkill with how it resolves.
It’s not a massive difference.
They are both mega lethal. No one is sitting with a board of divine shield minions. It also takes 8 imbue cards to reach the damage of 1 executus. If you only have 3-4 imbues (a normal mid to late game position), it’s way, way easier to soak the damage with minions on board.
You are just desperate to prove that the imbue hero power is somehow significantly more broken than this, which existed from the start.
It completely is a massive difference and to say otherwise is to argue in poor faith.
One hits everything for 8 damage, the other makes sure every point of overkill from minions goes face. The two things are not the same.
It does 8 damage because no one plays it without singalong.
It is 100% more difficult to soak with minions because all the overkill goes to the face.
To say otherwise is just false.
Edit: You should maybe reconsider your position here, by the way. Top performing mage deck Diamond 4 to 1 is actually someone playing Imbue Mage.