Recently came back, played for 4 days, left

Just sharing this or anyone interested for PX purposes; I played Hearthstone a few years ago, maybe dumped a few hundred dollars into it, was never a top player above gold or anything. Returned to Hearthstone last week, played pretty consistently for 4 or 5 days, and now have dropped it again. Here’s what I liked:

  • Plenty of ways to gain cards and golds, quests feel worth doing rather than kind of a chore, and the reward track is very cool, I did not feel compelled to buy the pass to feel like I was getting a lot of rewards.
  • Liked the new classes, I particularly gravitated to Death Knight, some cool additional character identities that feel appropriate and, surprisingly, in line with the WoW origins of the game.
  • Really impressed to see such new and engaging mechanics added to the game, when I stopped playing I would have guessed that creative landscape was probably running out, and clearly I was wrong.

Here’s what I didn’t like, and why I won’t be sticking with the game:

  • Too many game-defining cards, Reno, Lone Ranger, Zilliax, Sasquawk, these cards are not fun to deal with, “Which are?” you say, “Most of them”, I reply; Any card that severely limits a players options or renders their actions irrelevant should be very considerately balanced or not added at all

This is just my opinion of course, I’m sure Blizzard has millions more dollars and the remaining players thousands more hours ahead of them with this game, for me it just has a few cards holding it back when really, honestly, and truly they don’t even need to be there at all. A shame.

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You wouldn’t happen to be the same Pirate Dave who worked for SCEA as a QA lead a few years ago would you?

It’s a valid take based on your preferences, but if that’s how you feel you are correct that this game isn’t for you.

They are supposed to be difficult to deal with and you build your strategy around them. They create inevitability and give players ways to end games outside of fatigue.

The game is honestly much more interesting than chillwind yeti and boulderfist ogre fights, but to each their own.

For what?

20 chars 20 chars

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I looked it up, I think it means Product Experience