Do you guys have a graveyard counter? Seems to be malfunctioning with reborn and reserrecting.
If you’re meaning, a reborn minion with deathrattle dies twice, once with reborn, and the second time without, this isn’t a bug. It does create two copies. It would be the same as a paladin casting Desperate Stand on a deathrattle minion. Two copies come in.
Well that’s messed up. I left the game for a couple of months because of all the stupid mechanics. Here I come back and nothings changed. Guess I’m off to MTG/Shadowverse. At least til they learn how to make a decent game here.
Are you saying that resurrecting a minion should remove it from the death pool?
Thematically that would make sense, but Blizzard decided it should not work that way.
Decided or didn’t think about it? When scripting it can get touchy in a game like this. Triggers can stack I to simotaniously and trying to find the correct order can be tricky, I was just making sure they where aware of it. Messes with a graveyard count for, low and behold, one of their event cards. possibly the greatest single body in the game. (That you can get.)
When a minion dies, it’s removed from the game and the minion is added to a list of dead minions. There isn’t a “physical” graveyard, like in other TCG/CCG (eg Magic the Gathering).
When a resurrection effect triggers, the list of dead minions is checked and the effect summons a new from that list.
I know… It’s the whole topic.
If you’re wondering if this is a bug, then no. Removing a Reborn minion completely (including the secondary x/1 copy) will generate 2 copies of that minion in the Graveyard list.
If you want to suggest a change to the mechanic, please post in a Discussion forum.
Ok I dont want to data mine, is there anything that removes something from the dead minion list?
I don’t believe there is. Remember, resurrecting a minion doesn’t remove it from the list.
In fact, one strategy against a resurrection-based deck is “dirtying” the graveyard list with “bad” minions (eg Polymorph, Hex, summoning and killing weak minions for the opponent, such as Leeroy’s Whelps), in the hopes that those minions are summoned instead of more powerful ones.