Greetings my fellow Hearthstone players.Today I am here to talk about arguably the 2 most useless sets to ever exist in the game.Classic and basic.Now as someone who plays classic decks even I think both of these sets are very weak and most cards in these sets don’t even have a chance to compete with the expansion cards.While I am writing this I also have Hearthstone open in the background and I will go over the cards that need re-balancing by the way they are placed.from left to right,starting from the basic set and onto the classic set.
Druid:
Starfire: Buffed to 5 mana.
Ironbark Protector: Only useful in wild where recruit exists but other than that garbage.It should be reduced to a 6/6 and battlecry:"Give all your treants +1/0 for this game or give all your treants +0/1 this game.It would make treant decks a lot better and the card would be more useful and interesting in general.
Hunter:
Starving Buzzard: Should be buffed to 3 mana but reduced to a 2/2 and should draw a card when a friendly beast dies,not when you summon a beast.
Mage:
Fireball: Should be nerfed to 5 damage.Again,minor change but the card has too much value for its cost in the state it is.
Paladin:
Guardian of Kings: Should heal 5,be able to choose what to heal,should give taunt to the healed target and be buffed to a 6/7 with taunt.Amber Watcher is 10 times better than Guardian cause of its stronger battlecry and stats matching its cost but it also has the Dragon tag.This would make Guardian a lot better an atleast be able to compete with him.
Priest:
Priests basic set is probably the most balanced in the game.No changes needed.
Rogue:
PlagueBringer: Buffed to a 3/4
Shaman:
Windspeaker: Buffed to a 3/4.
Fire Elemental: Deals 4 damage instead
Warlock:
Drain Life: Deal 3 damage,restore 3 health to your hero.
Warrior:
Charge:Name changed to Rush,gives rush.
Warsong Commander: Gives rush to minions with 3 or less attack,gives rush minions +2 damage for the turn they are played.
Neutral:
Bloodfen Raptor: Added battlecry “Summon 2 Eggs.”.The eggs have the deathrattle:“Summon a 1/1 Bloodfen Hatchling.”.
Frostwolf Grunt: Added deathrattle “Summon a 0/2 Dying Grunt with taunt”.
River Crocolisk: Added battlecry “Deal 1 damage to a random enemy minion.”
Ironforge Rifleman:Buffed to a 2/3
Ironfur Grizzly: Added deathrattle “Summon a 1/2 Defensless Cub”
Magma Rager: Stats changed to a 4/2 with battlecry and deathrattle “Deal 1 damage to all minions.”
Razorfen Hunter: Now summons 2 1/1 boars with rush,nerfed to a 1/3
Shattered Sun Cleric: Battlecry buffed to give +1/2
Silverback Patriarch: Buffed to a 2/4,added battlecry “Add a banana to your hand.”
Chillwind Yeti: Added battecry “Attack a random enemy minion with 3 or less attack.”
Dragonling Mechanic: Added new battlecry "Summon 2 Dragonling Mechaeggs with deathrattle “Summon a 1/2 Mechanic Whelps” ,nerfed to a 2/3.
Oasis Snapjaw: Added battlecry “Summon a Snapjaw nest.”.Snapjaw Nest has the deathrattle “Summon 2 1/3 Baby Snapjaws”.Nerfed to a 2/4.
Stormwind Knight: Added effect “When this minion attacks and kills a minion,it summons a 1/2 Inspired Soldier with rush.”
Booty Bay Bodyguard: Added the effect “Everytime this minion survives damage add a coin to your hand.”
Darkscale Healer: Nerfed to a 3/5,now heals 3 health to all friendly characters.
Boulderfist Ogre:Buffed to have +1 health,has taunt.
Lord of the Arena: Buffed to a 6/7 and added deathrattle “Summon a 3/2 Injured New Champion with poison for your opponent.”
Reckless Rocketeer: Added deathrattle “Shuffle an Unstable Rocket Engine to your opponents deck.”(Unstable Rocket Engine:Deal 2 damage to all enemy minions.)
Core Hound: Added deathrattle “Summon 2 random 1 cost minions for your opponent.”,buffed to a 9/8.
Stormwind Champion: Removed effect,added battlecry "Give all your minions on the board +1/2 ,nerfed to a 4/5
War Golem: Added deathrattle “Become Dormant.After 2 of turns summon a War Golem.”,nerfed to 8 mana.
Now its finally time for classic.My fingers are getting numb but I must continue.
Druid:
Druid of the Claw:Charge option now a 5/4 with stealth.
Starfall: Damage of the “Deal 2 damage to all enemy minions” is increased to 3 damage.
Ancient of Lore: Nerfed to a 3/4,now draws 2 cards.
Gift of Wild: Buffed to 7 mana.
Hunter:
Hunters classic set is pretty balanced.
Mage:
Sorcerers Apprentice: Nerfed to a 2 mana 2/2.
Paladin:
Sword of Justice: Buffed to give +1/2.
Equality: Buffed to 3 mana.
Righteousness: Buffed to 4 mana.
Priest:
After the HOF his classic set is pretty balanced.
Rogue:
Headcrack:Buffed to 2 mana.
Defias Ringleader: Summons a 2/2.
Edwin VanCleef: Nerfed to a 1/1.
SI:7 Agent: Combo damage buffed to 3.
Blade Flurry: Buffed to 3 mana.
Shaman:
Dust Devil: Changed to a 2/2.
Forked Lightning: Buffed to overload (1).
Stormforged Axe: Changed to a 3/2 with overload (1).
Far Sight: Nerfed to 5 mana,now draws 2 cards and reduces the cost of the most expensive one by (3).
Feral Spirit: Buffed to overload (1).
Lava Burst: Buffed to overload (1).
Lightning Storm: Buffed to overload (1).
Earth Elemental: Buffed to overload (2)
Al’Akir the Windlord:Buffed to 5/7,changed charge to rush (Charge is a stupid mechanic in general.)
Warlock:
Pit Lord: Buffed to deal 4 damage.
Siegebreaker: Buffed the attack increase to +2,nerfed attack to 4.
Warrior:Also mostly balanced.No change necessary.
Neutral:
Bloodsail Corsair: Nerfed to 3 mana.
King Mukla: Buffed to a 5/6.
Hogger: Summons a 2/3 now.
Priestess of Elune: Restores 5 health,costs 5 instead.
Sunwalker: Costs 5 mana.
Black Knight: Buffed to 6 mana
Barrens Stablehand: Buffed to summon a 4 mana beast
Nozdormu: Buffed to make your enemies turn last 15 seconds and changed to a 4/12
Ysera: 1 new cards to her spawn pool.A 7 mana 5/7 Eternal Dream Guard with lifesteal.
These are all the balance changes I see to make classic and basic actually good but also not have a gigantic impact on the meta.I hope if a Hearthstone employee sees this they take into consideration these balance changes and the crimes I have commited on my eyes,fingers and brain.Thank you for reading up until here and subjecting yourself to this torment too. =^)
Edit:If there is any spelling mistakes dont even bother writing it in the comments.My fingers are in enough pain.
Edit 2:I have made multiple balance changes according to comments.I hope this is better.I agree I went overboard on some buffs and made some things too complex but I think with this edit i fixed that.I did keep a few stuff that I thought wasnt too complex for a new player to understand.