Really? 1 mana draw 2?

You know, Sig? If I make a thread aobut Mage or the cards they get, I’m “spamming or trolling”
If i make a remark about any other class, I’m a “mage main” who should stay in his lane.
Why don’t you just admit that you and some others here have problem with every single thing I post, relevance be darned?

and Regis describes the card as: “super efficient early card draw” with a late game drawback.
So I guess it will probably create a new aggro deck in Lock that kills you before the dupes become a problem.

Do you think it stays at 15 for the rest of the game or can be healed back up though? :eyes:

It was 9 mana 11 years ago thats the important part.

It’s just like Jaraxxus. It will reset you from 1 health to 15.

A five mana change is a massive leap forward. So i guess allowing Warlock to have a theoretical +28 health is somehow good for the game? I mean that is supposed to be the classes weakness that it trades power for health. Not anymore though.

i mean, yeah

you do just spam about mage no matter what or where you are

crazy, right?

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Its funny to me how many people there are defending and reaching for justifications for these cards when I know exactly what they would say were it me saying “these cards aren’t broken at all.”

You can go back up to 30 from playing Jaraxxus though lol.

Excuse me, but I am speaking about the warlock cards that are being released.
The fact that I am a mage soloist tends to make comparisons inevitable, as that is the experience I have collected.
That isn’t spam. That isn’t trolling. That is me, using the available knowledge I have to gauge the power of the cards being discussed, and when I am unsure? I ask questions, unlike every know it all here…
Sorry that bothers you, but you bore me plenty too, and I have never said anything until now.

Not before the recent change to the card. There’s also the small part of it cost FOUR now not NINE. Cost vs power is a key part here. Please tell us all about the downsides of automatically playing two copies of this card in EVERY Warlock deck? Why exactly did Warlock need a card like this right now?

You’re missing the entire point of me replying to you knucklehead. All I wanted to know is if you thought the demon capped you at 15, or just set your life there, sheesh.

I suppose it depends on when they designed the cards. I think ‘self damage’ warlock is a new thing. I presume when these cards were designed the package was languishing and they thought this would pump up the win rate… Obviously things have changed since then and this took whatever weakness a ‘self dealing’ warlock had and mitigated it… not to mention the many implications for any late game decks (wheel warlock can now alexstraza itself for 2 turns).

What I dont understand is why they dont have some ‘backup’ card designs for releases that may be potentially problematic. Its going to be silly to release this card on tuesday and 2 weeks later have to nerf it to the ground.

Yes i freely admit i forgot they changed Jaraxxus to the new way the card reads. That doesn’t change the fact of how powerful this card is and that is the effect Jaraxxus had but at a significantly reduced cost. Is there really a reason for name calling? I mean if you want to go down that route we can but i thought we were going to be civil.

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Why indeed. It’s not as though the class was suffering from lack of draw or power, lol.

Some classes get to have no drawbacks at all.

Mass production seems like a better spell version of Elementium Geode.
Think this is going in Insanity Lock?
I do.

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It’s interesting because with a single Virtuoso you could theoretically shuffle so many copies into your deck that Fatigue is no longer an issue. Not really a viable strategy now as far as i can tell but perhaps in the future. Good thing Tony got changed.

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Correct me if I’m wrong but would this not count towards these cards? It says ‘set your health to 15’, which isn’t the same as taking damage, is it? Also does blood treant count? Since they changed how paying with health works to not count as damage.

I haven’t played painlock at all, or faced it really, since I have been playing little lately, so I’m not sure.

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It shouldn’t trigger them I think you are right.

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I must be missing something here. It says set the remaining health to 15. Just like Alexstrasza says word for word.

Why is everyone referencing Jaraxxus?

It’s worded the exact same as Alex. Alex does not cap your health at 15, it just puts your remaining health to 15.

So if your max is 40, it remains 40 but is at 15 and can be healed up.
If your max is 30, it remains 30 but is at 15 and can be healed up.

What am I missing? Is there a video that says differently? Jaraxxus argument doesn’t make a bit of sense here to me.

There’s no damage done. Your health just goes to 15 temporarily. I feel like everyone saw some video or a tweet that explains it doesn’t do that?

It’s literally worded the same as Alex and we all know how Alex works.

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Molten Giant has always worked on remaining health, not actual damage taken. Thats why you can heal yourself out of free MG range.

Yeah. I played MG back in the day before all the changes.
It has always worked that way as far as I know.

As per my take on the cards:

  • Mass production seems amazing in some decks (more aggro-oriented mostly), but straight up garbage in others. This card imposes a double tax that is hefty enough to make this a card you want to think twice about running. Goes straight into painlock and likely into sludgelock.

Also, unrelated-related hot take, plentiful draw is good for the game. People should get used to it imo.

  • Domino Effect: amazing, awesome, well-designed and fun removal. Makes your brain work when dealing with a board, something control players should be forced to do a little more than they do nowadays. Goes in the spirit of defile and I love it. Also pretty busted btw.

  • Infernal!: I am a bit confused about this. If it counts as damage then this just straight-up breaks painlocks. Of it doesn’t then… it’s still pretty good. It’s good in turn 4 or 3 with coin as an aggro play, it’s good in the midgame when your health is close to 15 anyway and it’s veeeery good as a defensive tool when under 15 health. Solid card if it works like I think it does. Broken otherwise.