1 mana draw 2. Really?
All that talk about the first expansion past rotation being too strong and you go and print this?
This game is so done.
1 mana draw 2. Really?
All that talk about the first expansion past rotation being too strong and you go and print this?
This game is so done.
you could have at least put the spoiler of the card you’re complaining about. Here:
This is now the warlock spoiler thread.
Thank God these are for Lock, and not the class which must not be named.
They would be so busted, and require immediate nerfs.
1 mana, draw two, can repeat whenever copies are drawn, so you can draw two for 1 three times in one game… smh.
Why are we ignoring the damage portion and the shuffling of two more? That’s kind of a big deal. That can backfire later on.
I think any deck I play will be dead to this long before the chance to backfire rolls around.
This can backfire very quickly. You are taking damage and you are potentially filling your deck with this draw spell meaning it gets harder to get the cards you want.
wait now you claim self damage cards …are supposed to be a mage thing now ???
I will remember you said this. 1 mana, draw two three times seems busted to me, and lock is a class that can heal itself while exploiting its health pool for draw and damage.
I would bet this makes Lock top of the meta in wild.
I can only imagine what would be said If my deck had draw this good.
I have no idea how this is not good ever.
I would love to see an example of how this card reliably punishes Warlocks for playing it.
No. You purposely misinterpret for your own reasons, as always.
Why 3 times?
Everytime this spell is cast 2 copies of this spell are shuffled into the deck. The more this spell is cast the more copies are inside the deck.
And if you happen to draw the copies of this spell by casting this spell then this could be fatal.
I’ll do that when they let me include links in this dreadful site.
I will have to see it in action I guess.
I can think of at least four decks I have where I would love to be able to draw two for one mana, and pay a 3 health cost.
And my class does not have passive healing.
It works like jade idol.
The first cast of the card will put 2 copies in. But the copies also create copies so it’s endless shuffling.
The idea is that this is actually a drawback since you are filling the deck with copies by overusing this card and can’t draw your good cards potentially.
I still find it ridiculous that we are printing 1 mana draw 2 now.
Ok, better example, and thank you.
I agree though. In what universe is 1 mana draw two not incredibly good?
Certainly better than anything I can hope to do in any format.
Right?
This card will probably go crazy with questline warlock in wild.
yeah. I can see Lock players in Wild drooling over this.
Meh with the shuffle polluting your deck and the damage on top of it it really isn’t broken. Only the first cast is arguably “op” past that it sucks.
Well; I have seen you play as well as Shy, and so I will wait to see it used.
I cannot believe this won’t be insanely good in Wild.
Did warlock need another cheap aoe removal… and does that tauntset hp = 15 to the warlock when played? So the warlock can be at 1 hp play taunt and go back to 15? If so thats kind of absurd.
Good lawd, every one of these is a banger.
Mass Production: very bad card for Insanity Warlock. Possibly a very good card for Sludge Warlock. INSANE card for Painlock. If you’re trying to draw towards a combo this card is self-defeating, but if you’re just aggro trying to draw more gas then this card is great. This card is likely to change which Warlock archetype is meta.
Domino Effect: Extremely strong. Can clear almost any board. Like Defile, but without any setup required.
Infernal: This card is completely insane for Painlock. You play this and you can:
Legit don’t know what they’re thinking making such good Warlock cards