Thanks to Arch-Villain Rafaam, I had both Anka the Buried and Rattlegore. Due to circumstances I had to play Anka before I could play Rattlegore: too bad, it’s wasted, but it’s a price I had to pay. I thought. And so did my opponent apparantly when I had 1 spare mana so may as well get a 1/1 body on the field, leading to a very pleasant surprise and my opponent’s loss when they had me on the ropes.
So… does that mean Rattlegore always ignores modifiers other than its own, or are there non-Rattlegore effects that affect its Deathrattle? Just so I’m informed the next time something like this happens: if I’d known I would’ve played him on the same turn I played Anka.
Rattlegore’s deathrattle only looks at the minion’s baseline stats. Anka’s effect is an enchantment, so it’s not affected by Rattlegore’s deathrattle.
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Theorically yes, because Rattlegore deathrattle looks at the minion core stats and give it a -1/-1, and most stat changes don’t affect cost stats.
However it is possible that some may still affect him, Blizsard isn’t known for super consistent code
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Thanks, what tripped me up here is that unlike other kinds of enchantments such as History Buff, it doesn’t turn the numbers red to signify a decrease in base stats, but keeps them the same color to signify a completely changed base stat altogether (like Rattlegore himself does, yet an 8/8 doesn’t return as another 8/8). But now I see that doesn’t matter.
you can give it +1/+1 but only once so the first time it dies it just has the base stats
Shadowstepping or shuffling with Togwaggle’s scheme doesn’t reset it either , found that out last night.
Wow, there’s definitely some inconsistency then. Cards moving from the field back to the hand or deck are supposed to reset themselves, even if it are copies.
I thought so as well, but Max may be on to something. I think every time the deathrattle triggers, the core stats of Rattlegore change.
Which is actually great from my view as a rogue player. If I get an opponent’s Rattlegore down to like 5/5 and then use Blackjack Stunner on it, they have a 10 mana 5/5 in hand
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Doesn’t reset minions affected by Anka’s battlecry, or doesn’t reset Rattlegore?
Doesn’t reset Rattlegore. It was down to a 6/6 and I shadowstepped it to play again and it was a 6/6. The shuffles were 8/8 when they came into hand, which is what it was when I copied them.
Right, that’s how Rattlegore is supposed to work, because the reduced stats aren’t an enchantment. The returned Rattlegore is functionally a different card with lower base stats than the previous version.
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It’s needed inconsistency :
Rattlegore’s deathrattle does not count enchantment so the -1/-1 must not be an enchantment (to prevent infinity).
Moving a minion from the field to a hand or deck removes enchantment (just like silence does) and damage.
AFAIK Rattlegore 's death spawns a new card with -1/-1 stats taken from the current baseline stats, so shadowstepping a natural 1/1 wouldn’t give you it’s 9/9 preprepre…-cursor back into your hand.
Working as intended by Team 5, I guess.
As NatureFolle wrote, it prevents infinity - respectively 50 Shades of Rattlegore.
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are you sure is an inconsistency ?
are the numbers of the rattelegore you are trying to shadowstep green or white ?
An Anka’d DR has white numbers as well, but returns to its original stats when Shadowstep’d.
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Because its stats come from a buff/enchantment. Rattlegore’s does not.
Rattlegore uses similar mechanics to the Jade army. When you play a card that summons a Jade Golem, it summons a Jade Golem token on the board and increments a counter tied to the hero. This counter tracks which Jade Golem token to summon next. If you look at each golem when it’s summoned you see that it has no enchantments on it to determine it’s stats. AKA, it’s not a 1/1 with a +x/+x enchantment. Each iteration of the Jade Golem is actually a unique minion with its own base stats. As such, silencing them doesn’t affect them as there is no enchantment to remove. From the 1 mana 1/1 to the 10 mana 30/30, they’re all a different card with a different ID in the database; and the counter triggered by the various Battlecrys and spells determines which minion will be summoned by the next.
Rattlegore is the same way, except his counter is triggered by his deathrattle. Each one summons the next minion in the line, until it reaches the smallest one.
The difference with Jade Golems is that there is no original Jade Golem (the 1/1/1 is NOT the base: it has no base whatsoever) while there is an original Rattlegore.
You can also compare Rattlegore to the Druskvar Horror.
Every time one is created it’s different and it keeps its created Battlecry if it’s copied, returned to hand, etc.
I had a whole video series on Rattlegore and the inconsistencies of other deathrattles.
Basically, the text is talking about the original card and not ANY enchantments on it.
a 1/1 Rattlegore (thanks to Sonya) that was generated from a 9 mana 9/9 rattlegore will turn into an 8/8 when it dies. The 1/1 is just an enchantment and not the actual card stats.
There’s a real problem with texts on cards being consistent. “This minion” doesn’t always mean “this minion”. Sometimes it means “this original minion” and sometimes it means “this current minion”. It’s the same with “this” that’s on Rattlegore. It’s special, just like Lucentbark and Sherazin.
Think of Recurring Villain. It says “If this minion has 4 or more attack, Resummon it”. This doesn’t mean that if you give Recurring Villain a +4/+4 that it comes back with the +4/+4. It comes back as the original version. “THIS” means “the original card without buffs”. We all understand this to be the case with no issue.
However, when “THIS” applies to Rattlegore, lots of people assumed it meant resummon “THIS CURRENT STATUS CHANGE” instead of “THIS the original”
Both are consistent with each other, and we clearly understand how Villain works, but for some reason everyone got confused when you applied the same wording to Rattlegore and thought it should work a different way.
These 2 are clearly consistent with each other.
Now look at how Lucentbark and Sherazin work. “THIS” means “Lucentbark” and “Sherazin” instead of “This minion” as we understand it. (example, an Undatakah with these deathrattles doesn’t summon an Undatakah, it summons a Lucentbark and Sherazin - which is inconsistent with Rattlegore)
LONG STORY SHORT:
In Hearthstone world, sometimes THIS means THAT.
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Which is irrelevant to the mechanic. It doesn’t matter what it starts with, just that it’s summoning a new minion from a sequence.