Rastakhan's Rumble is still the worst thing in the game

Hey, long time player with some ons and offs. I loved the beta and have been playing on and off since. Most of the single player content has been pretty solid. It has been challenging, and at times frustrating, but manageable. Worst case scenario, you google the solution. Rastakhan’s Rumble is so bad it caused me to quit the game whenever it came out. I’ve replayed some of the older content and it’s fine. The absurdity of Rastakhan’s Rumble is a hard stop at every playthrough. I just hope whatever awful person was responsible for the decisions that led to this atrocity is no longer employed at Blizzard, or anywhere. You can’t even pay to win; it’s just masochistic.

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So don’t play it. Problem solved

ghostpower, I totally agree with you! I have been playing Rastakhan’s Rumble for 4 hours each day for 3 weeks now and still I will get to the second to the last or the final opponent and lose! Every time it like they have the right card at the right moment. So unfair to the player trying to beat to get the reward which is a card back. You think that the reward is like 5 Rastakhan’s Rumble packs and the card back but no. For an impossible solo adventure to beat. I have even watched Youtube video’s on how to beat it but you just have to have 1% luck on the right opponent beat it and the other 99% to lose.

I really want the card back but it is impossible and Blizzard should make easier but still hard but not impossible for a cheap reward. I could understand if it was more than just a card back but seriously. The other Hearthstone Solo Adventures are fun and not impossible to achieve the reward like Rastakhan’s Rumble. The Lich King was the hardest until Rastakhan’s Rumble and even that took me 3 to 4 weeks to finally beat the Lich on all the classes which was tough. I play games to have fun, like Hearthsone. Not to get enraged after constant losing when trying to get a simple card back from Rastakhan’s Rumble!

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had no memories of this adventure so i did a run and went all the way first try hahaha im not even trolling

my score 45 teams defeated and 3 runs completed so im probably 3/3 or 3/4

see the problem come from your choices of cards and plays not from the game. They should really show the average arena wins of posters or something to separate legit criticism from QQing

I have been doing the Shaman Shrine that does makes your spells cost 2 less. I just got done doing 6 hours of this Rastakhan’s Rumble. I get to the second to the last opponent or last and I know it is supposed to be hard but it is like they know what cards I have in my hand. I find it unfair. Like my last match was against the Paladin Troll opponent. I get a full board of minions and then the turn comes and all is left is my shrine.

I am glad you were successful. Tomorrow I will try again after I get off work

The problem with Rumble is that the shrines aren’t very well balanced. The one you picked is not great.

Best ones in my opinion are the Warrior shrine that gets attack equal to your armor, the Druid shrine that gives +1/+1 to summoned minions and the Rogue shrine that steals cards (by far the strongest IMO)

The mage shrines are strong as well. I’ve won with at least one shrine from every class. All of the Druid shrines are powerful. The hunter shrines can be a little rough. The redirect lock shrine is cheesy, yet fun. The self damage pally shrine is pretty powerful as well. The priest shrines are decent. I struggled with the DR shrine of all things, but cleared with the spell and healing damage shrines.

Your champion cards have to complement your shrine. If they don’t, you are going to struggle. I made a rogue steal shrine that focused on fatiguing the enemy. It was a beautiful deck.

I just feel the need to 1-up this post. 70 slays on this game and I can’t get passed 6/8. There’s no counter in any deck I’m given. The unbalance they get is just beyond ridiculous. What a shame, I really like that one.

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Still not helpful.

Or original.

Or something you’d like directed at you, when you criticize a game. This is legitimately a reason why we can’t have nice things.

OP: I feel you. I honestly can’t remember whether I beat RR with every shrine or not, but I played a fair bit. I enjoyed it for the most part, but it really feels like a lot of the solo content in this game was somebody in a design meeting going “You know what would be cool?”, and whether they’re right or not, never actually checking for fun or balance.

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eh just like the OP isnt it ?

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Not really. “X player does not like your game, here are the reasons.” is always relevant to the appeal of a game. Even repeated 100 times: that’s 100 players who are frustrated with your game design. As a developer myself (though not games), I welcome user complaints like that; I only hope that there is a filter for them.

“You don’t like it don’t play it.” is just a snide dismissal. It’s particularly insulting when directed at a self-described “long-time player.” It’s nasty, toxic, and unconstructive. If an active fan is dissatisfied with a game they’ve loved for a long time, I find their criticism valuable.

What’s more, in my experience, it’s usually hypocritical. And by “usually”, I mean I’ve made a habit of looking for people who say that, waiting for THEM to make a complaint about the game, and replying with “If you don’t like it, don’t play it.” And to a person, they find it insulting. Maybe Loco will be the exception that proves the rule, but I just can’t be asked right now; work is crazy.

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  • reasons not found*
    other people who didnt like it added reasons to their OP TC didnt

posts like that OP deserve the type of answer he got from him

other list which bosses were too hard or why there is nothing about it on that OP

and if you still somehow dont know what im talking about …
compare this OP to another ive read on another thread

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I would argue that “can’t get past boss 6” is a reason, but I’ll grant you, it’s not a very useful one. So I’ll remove that bit, but I think my points still hold:

If I release a product, I want to know when users, particularly concerning users, are unhappy with it.
If lots of users are unhappy for the same “reason”, I REALLY want to know.
“If you don’t like it don’t play it” (I’m gonna throw in “git gud”/“you’re just bad at the game”) is not something anybody wants to hear, and in my experience, that goes double for the people who like to say those things.

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R. Rumble and Witch Hunt are 2 very obnoxiously designed modes. Both only exist to showcase some really broken artificial difficulty later on.

They are beatable tho … but some classes aren’t as balanced and “easy” to play as others. That being said: Fun is not something those devs had in mind when they created the mode :wink:

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Agreed. Like, I enjoyed them, and I know this is a common complaint, but it feels like they didn’t play test it. DH shed light on this, as there are cards that are literally not worth playing, and matches that are literally unwinnable. I hate saying that something is objectively bad from a critical perspective, but I seriously can’t see a dev thinking about a design, and as you put it, thinking, “Yeah, players are gonna have fun with this.”

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They’ve tested it … with their entire knowledge of every possible treasure and expertise in pve. If any new player tries this mode (which it was advertised as) I can 110% understand if anyone would call it “broken and awful”.

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That’s a fair assessment. I’d still point to the DH examples as evidence that they didn’t test enough. But “The people who wrote the app shouldn’t be the ones to decide whether it is intuitive to the average user” is a very good point that I overlooked.

This is basically always their mistake :wink: Not just when it comes to singleplayer.
Some streamer once said “I wish there were private test servers to try and give feedback about upcoming cards before they’re broadly released”. I get that they want their cool “reveal streams” and stuff but they don’t have enough testers right now because there are so many broken synergies that pass them by that even I could have told them (like when they printed and never fully tested Psychmelon … wtf?!).

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